Blender Git Statistics -> Developers -> buhr

Kevin Buhr (buhr)

Total Commits : 4
Master Commits : 2
Branch Commits : 2
First Commit : November 11, 2019
Latest Commit : December 2, 2019

Commits by Month

DateNumber of Commits
December, 20191
November, 20193

Commit Distribution

PathNumber of Commits
temp-blender-2.81-release-with-wrong-merge2
master2

Favourite Files

FilenameTotal Edits
object_mode.c3
space_view3d.py1

File Changes

ActionTotalPer Commit
Modified41.0

Code Changes

ActionTotalPer Commit
Lines Added71.8
Lines Removed41.0

Latest commits Feed

Revision 1f6c369 by Kevin Buhr / Campbell Barton (master)
December 2, 2019, 04:12 (GMT)
Fix T72099: Exception drawing guide UI in quad view
Revision 8c9e6f1 by Kevin Buhr / Dalai Felinto (master)
November 11, 2019, 18:30 (GMT)
Fix T71461: Add IN_PLACE_INSTANCES to `part_prim` and `part_axis` object mode particle shaders

For `Particle Properties -> Viewport Display -> Display As` set to
circle/cross/axis, particle instances are associated with a single
resource handle (and, in particular, a single model matrix), so define
`IN_PLACE_INSTANCES` to get the right index for `ModelMatrix` and
`ModelInverseMatrix` in the shader.

Differential Revision: https://developer.blender.org/D6220
Revision 13d8c5b by Kevin Buhr / Dalai Felinto (temp-blender-2.81-release-with-wrong-merge)
November 11, 2019, 17:45 (GMT)
Fix T71461: Add IN_PLACE_INSTANCES to `part_prim` and `part_axis` object mode particle shaders

For `Particle Properties -> Viewport Display -> Display As` set to
circle/cross/axis, particle instances are associated with a single
resource handle (and, in particular, a single model matrix), so define
`IN_PLACE_INSTANCES` to get the right index for `ModelMatrix` and
`ModelInverseMatrix` in the shader.

Differential Revision: https://developer.blender.org/D6220
Revision 1e25c23 by Kevin Buhr / Germano Cavalcante (temp-blender-2.81-release-with-wrong-merge)
November 11, 2019, 17:15 (GMT)
Fix T71461: Add IN_PLACE_INSTANCES to `part_prim` and `part_axis` object mode particle shaders

For `Particle Properties -> Viewport Display -> Display As` set to
circle/cross/axis, particle instances are associated with a single
resource handle (and, in particular, a single model matrix), so define
`IN_PLACE_INSTANCES` to get the right index for `ModelMatrix` and
`ModelInverseMatrix` in the shader.

Differential Revision: https://developer.blender.org/D6220

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