Blender Git Statistics -> Developers -> lone_noel
Leon Leno (lone_noel)
Total Commits : 14
Master Commits : 13
Branch Commits : 1
First Commit : March 8, 2021
Latest Commit : December 8, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 2 | |
November, 2021 | 2 | |
October, 2021 | 3 | |
September, 2021 | 1 | |
August, 2021 | 0 | |
July, 2021 | 0 | |
June, 2021 | 1 | |
May, 2021 | 0 | |
April, 2021 | 2 | |
March, 2021 | 3 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 13 |
lineart-shadow | 1 |
Favourite Files
Filename | Total Edits |
---|---|
interface_widgets.c | 7 |
interface_icons.c | 2 |
FN_multi_function_builder.hh | 1 |
node_shader_vector_math.cc | 1 |
node_geometry_util.hh | 1 |
rna_nodetree.c | 1 |
node_shader_vector_rotate.cc | 1 |
nodeitems_builtins.py | 1 |
node_geo_mesh_primitive_cylinder.cc | 1 |
node_geo_mesh_primitive_cone.cc | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 23 | 1.6 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 1 064 | 76.0 |
Lines Removed | 599 | 42.8 |
Latest commits
Revision 168f40f by Leon Leno / YimingWu (lineart-shadow) December 8, 2021, 06:53 (GMT) |
UI: Fix scaling of HSV cursor when zooming The small circle used to choose the hue/saturation and value in the color widget was drawn with a fixed screen space size. Now scale the circle used as cursor in the color widget based on the zoom. This could have been part of a9642f8d6130 but the implementation is different. Based on a fix provided by Erik Abrahamsson Differential Revision: https://developer.blender.org/D13444 |
December 2, 2021, 03:22 (GMT) |
UI: Fix scaling of HSV cursor when zooming The small circle used to choose the hue/saturation and value in the color widget was drawn with a fixed screen space size. Now scale the circle used as cursor in the color widget based on the zoom. This could have been part of a9642f8d6130 but the implementation is different. Based on a fix provided by Erik Abrahamsson Differential Revision: https://developer.blender.org/D13444 |
November 24, 2021, 20:06 (GMT) |
UI: Improve scaling of widgets when zooming This commit improves the scaling of some ui widgets when zooming by making the radius of the rounded corners dependent on the element's zoom level. Needed to fix T92278 without padding issues, see D13125. Reviewed By: Hans Goudey, Julian Eisel Differential Revision: https://developer.blender.org/D12842 |
November 5, 2021, 21:32 (GMT) |
Fix: Property editor icon jittering in some cases In the tools tab, the tool icon would be offset when it intersected the bottom of the editor. With some screen resolutions, the icons on the left side of the editor would also move when intersecting the bottom of the editor. This happened because of the truncation in the implicit conversion from float to int. Instead, use explicit conversion functions. Differential Revision: https://developer.blender.org/D11097 |
October 28, 2021, 19:24 (GMT) |
Fix: Improve node socket icon scaling group input/output list This patch makes `widget_nodesocket` base the size of the drawn socket icon on the rectangle that?s passed in to allow it to scale with the rest of the interface. Differential Revision: https://developer.blender.org/D11734 |
October 15, 2021, 18:30 (GMT) |
UI: Remove extra padding around curve widget This commit removes the constant padding around to the left and right of the curve widget. The padding worked in screen space and didn't take UI scale/zoom into account. This makes the curve widget consistent with the more recently added curve profile widget used for bevel profiles. Differential Revision: https://developer.blender.org/D12883 |
October 2, 2021, 22:29 (GMT) |
Geometry Nodes: Add side and fill segments to Cone/Cylinder nodes This commit extends the 'Cone' and 'Cylinder' mesh primitive nodes, with two inputs to control the segments along the side and in the fill. This makes the nodes more flexible and brings them more in line with the improved cube node. Differential Revision: https://developer.blender.org/D12463 |
September 3, 2021, 14:18 (GMT) |
Fix T88411: Draw frame node text when label is empty This patch fixes the issue described in T88411, that the text in frame nodes is only shown, when the node has a label. This has been caused by rB8f04ddbbc626, because `node_draw_frame_label` not only draws the label, but also all the other text. Therefore skipping it, when the label is empty, also skips drawing the other text. This is fixed by moving the check for the empty label into `node_frame_draw_label`. **Patch:** Frame nodes show text despite not having a label. {F10286204, size = full} **Same setup in master:** {F10128099, size = full} **Test file** {F10128102} Reviewed By: #user_interface, pablovazquez Maniphest Tasks: T88411 Differential Revision: https://developer.blender.org/D11315 |
June 22, 2021, 20:21 (GMT) |
UI: Fix widget emboss: Also fade on the right side Currently the emboss is only fading on left side of the widget, resulting in the emboss extending vertically on the right side and ending abruptly. This patch fixes this by also fading the emboss on the right side and making it symmetric. Differential Revision: https://developer.blender.org/D10810 |
April 23, 2021, 14:55 (GMT) |
Fix T87749 (partially): Text jitter in buttons and spreadsheet editor This patch fixes jittering text when resizing regions of the UI as described in T87749. The jitter was caused by the text padding being stored as an integer which lead to inconsistent rounding. Most notably this patch fixes the jitter in the new spreadsheet editor, but not all occurrences of jitter described in T87749 (e.g. in UI lists) are addressed. Differential Revision: https://developer.blender.org/D11060 |
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