Blender Git Statistics -> Developers -> monio
Bartosz Moniewski (monio)
Total Commits : 5
Master Commits : 4
Branch Commits : 1
First Commit : December 7, 2019
Latest Commit : April 9, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
April, 2020 | 1 | |
March, 2020 | 0 | |
February, 2020 | 3 | |
January, 2020 | 0 | |
December, 2019 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 4 |
vr_scene_inspection | 1 |
Favourite Files
Filename | Total Edits |
---|---|
node_wave_texture.osl | 4 |
nodes.cpp | 4 |
svm_wave.h | 4 |
gpu_shader_material_tex_wave.glsl | 4 |
node_shader_tex_wave.c | 3 |
nodes.h | 3 |
versioning_cycles.c | 3 |
rna_nodetree.c | 2 |
blender_shader.cpp | 2 |
svm_types.h | 2 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 49 | 9.8 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 1 070 | 214.0 |
Lines Removed | 333 | 66.6 |
Latest commits
April 9, 2020, 19:48 (GMT) |
Shading: add Roughness input to Noise and Wave texture nodes Currently in fractal_noise functions, each subsequent octave doubles the frequency and reduces the amplitude by half. This patch introduces Roughness input to Noise and Wave nodes. This multiplier determines how quickly the amplitudes of the subsequent octaves decrease. Value of 0.5 will be the default, generating identical noise we had before. Values above 0.5 will increase influence of each octave resulting in more "rough" noise, most interesting pattern changes happen there. Values below 0.5 will result in more "smooth" noise. Differential Revision: https://developer.blender.org/D7065 |
Revision fdabd14 by Bartosz Moniewski / Julian Eisel (vr_scene_inspection) February 20, 2020, 12:00 (GMT) |
Shading: add direction modes and phase offset to wave texture node * Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382 |
February 17, 2020, 12:24 (GMT) |
Shading: add direction modes and phase offset to wave texture node * Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382 |
February 4, 2020, 12:46 (GMT) |
Fix wrong default value for Lacunarity in Musgrave texture Lacunarity parameter determines scaling of subsequent octaves in fractal noises. For example, Noise node have this scaling hardcoded to 2.0. Each octave have twice bigger scale than previous one, resulting in finer details. By design fractal noises that generate octaves with same seed should not have Lacunarity set to 1.0, since then it just stacks up identical noises. Differential Revision: https://developer.blender.org/D6742 |
December 7, 2019, 18:06 (GMT) |
Shaders: noise and wave distortion now work uniformly instead of diagonally Previously Noise and Wave texture nodes would use noise functions within a [0,1] range for distortion effects. We either add or subtract noise from coordinates, never do both at same time. This led to the texture drastically shifting on the diagonal axis of a plane / cube. This behavior makes the Distortion input hard to control or animate. Capabilities of driving it with other texture are also limited, diagonal shifting is very apparent. This was fixed by offsetting the noise function to a signed range and making it zero-centered. This way noise is uniformly added and subtracted from coordinates. Texture pattern sticks to main coordinates which makes it way easier to control. This change is not strictly backwards compatible, there is versioning to ensure the scale of the distortion remains similar, but the particular pattern can be a little different. Differential Revision: https://developer.blender.org/D6177 |
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