October 23, 2020, 01:58 (GMT) |
USD material import initial implementation. |
October 23, 2020, 01:32 (GMT) |
Fix T81969 VSE: Wrong UI colorspace after scene strip update This regression was caused by rB57de5686048f which disabled srgb transform after the python callback. The right thing to do is to only rebind the framebuffer once to reset the no-srgb override. |
Revision 34d7559 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 23, 2020, 01:17 (GMT) |
LineArt: Discard outside lines |
Revision 661fa30 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 23, 2020, 00:57 (GMT) |
LineArt: Use separate adjacent info for clipping |
October 23, 2020, 00:02 (GMT) |
Fix T81942 EEVEE: Reflection Plane glitch with low clip distances This was happening because the raytrace was not even being performed due to the tracing line being too small after frustum clipping. |
October 23, 2020, 00:02 (GMT) |
Fix T73793 Walk navigation crosshair gets hidden behind objects This was reintroduced by the wide line emulation workaround. |
Revision 097bb60 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 22, 2020, 23:51 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
Revision d1152b0 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 22, 2020, 23:51 (GMT) |
LineArt: type compatible with MSVC |
October 22, 2020, 23:37 (GMT) |
Cleanup: Use DNA deprecated guards around old flags These flags shouldn't be used except in versioning code. |
October 22, 2020, 23:14 (GMT) |
Merge branch 'blender-v2.91-release' |
October 22, 2020, 23:13 (GMT) |
Fix T81818: Outliner mode column crashes with shared object data For objects with shared data, it makes sense to show the mode icon for every object sharing the same data if one of them is in edit mode. This also disables the "extend" functionality in this case, because being in edit mode for multiple objects with the same data isn't supported. Differential Revision: https://developer.blender.org/D9273 |
October 22, 2020, 21:34 (GMT) |
Merge branch 'blender-v2.91-release' |
October 22, 2020, 21:22 (GMT) |
Pydoc: Fix sphinx compile warnings about freestyle Sphinx expects functions and methods with the same name and different parameters to be written using one directive. See: https://www.sphinx-doc.org/en/master/usage/restructuredtext/domains.html#basic-markup Unfortunately this makes giving different descriptions for each harder. This was already a request for better support for this in sphinx, see: https://github.com/sphinx-doc/sphinx/issues/7787 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9170 |
October 22, 2020, 21:08 (GMT) |
Cleanup: make format |
October 22, 2020, 20:57 (GMT) |
Fix Unreported: Missing box mask in sculpt There was a weird bug in the API where a value of 0 gave a mask value of 1. I am not sure why this is but the current code works as desirable. This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5 |
October 22, 2020, 20:52 (GMT) |
Merge branch 'blender-v2.91-release' |
October 22, 2020, 20:51 (GMT) |
Fix Unreported: Missing box mask in sculpt There was a weird bug in the API where a value of 0 gave a mask value of 1. I am not sure why this is but the current code works as desirable. This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5 |
October 22, 2020, 20:47 (GMT) |
Merge branch 'blender-v2.91-release' |
October 22, 2020, 20:46 (GMT) |
Cleanup: Simplify outliner mode column drawing function Move the checks for whether to draw the button to the beginning of the function and return early. Also use a shorthand variable for ob_active. Committing to 2.91 as a patch for an upcoming bug fix depends on these changes. Differential Revision: https://developer.blender.org/D9272 |
Revision fafed62 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 22, 2020, 18:48 (GMT) |
Geometry Nodes: Add edge split node functionality |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021