October 23, 2020, 13:27 (GMT) |
Fix use of uninitialized line/polygon smooth variables in GPU state Found by valgrind, unclear if this caused an actual bug. |
Revision 9d7672b by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 13:18 (GMT) |
Merge branch 'master' into geometry-nodes |
Revision 994e717 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 13:13 (GMT) |
Geometry Nodes: make some function nodes available We might not want to have all those nodes in a final version. Some of them have been added with particle nodes in mind. However, to test the evaluation system it is useful to have a couple of nodes available. Those nodes should "just" work, because their implementation is reused from the particle nodes project. |
Revision 1719743 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 13:09 (GMT) |
Geometry Nodes: improve node group evaluation This adds support for nodes that have a multi-function implementation. That includes various function nodes like Math, Combine Vector, ... Furthermore, there is support for implicit conversions now. So it should work when one connects e.g. a float to an integer and vice versa. |
Revision 8910033 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 13:05 (GMT) |
Nodes: add utility methods |
Revision 2a4c6c6 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 13:01 (GMT) |
Functions: add utility method |
October 23, 2020, 11:34 (GMT) |
Fluid: Possible fix for T79799 This issue is specific to Windows and should be resolved with the extra checks (untested). |
Revision e1800eb by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 23, 2020, 08:27 (GMT) |
LineArt: handle eval_ob == NULL case when rl->object_ref is removed. |
October 23, 2020, 07:53 (GMT) |
Merge branch 'blender-v2.91-release' |
October 23, 2020, 07:44 (GMT) |
Fix T81934: Painting/Sculpting in ortho fails to let strokes pass through clipped geometry Caused by rB7878adf49cff. When getting the stroke location via raycast in ortho view, the above commit flipped the condition of the check to perform adjustments on the rays start/end. This would thus happen (even though it shouldnt), resulting in wrong depth and stroke location. Now just flip the condition back, so adjustments only happen when clipping is OFF. Maniphest Tasks: T81934 Differential Revision: https://developer.blender.org/D9318 |
Revision 4831b59 by Joseph Eagar October 23, 2020, 06:50 (GMT) |
* Added initial support for customdata interpolation. - Edge collapse is still unfinished. - Tried to make the code preserve seams. Hopefully it will work. - Fixed bug with drawing vertex colors with pbvh. * Began process of ripping out "threadnr" parameter that much of the trmesh API passes around for no reason. |
October 23, 2020, 04:48 (GMT) |
RNA Manual Map: Update mappings for latest manual |
Revision b062b92 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 03:59 (GMT) |
Geometry Nodes: Resolve some missing 3D viewport updates These two functions "snode_notify" and "ED_node_tag_update_id" appear to be mostly duplicates. However, there is already a case for each type of built-in node tree, so it makes sense to add one for the geometry node tree as well. This doesn't solve the update issues for changing number in buttons, that must be handled somewhere else. |
October 23, 2020, 03:15 (GMT) |
Fix unreported: unmatching shortcut between gp modes GPencil: Change Interpolate shortcut to Ctrl+E Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt. This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48 |
Revision 895f462 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, geometry-nodes-transform-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 23, 2020, 03:03 (GMT) |
Merge branch 'master' into geometry-nodes |
October 23, 2020, 03:00 (GMT) |
Merge branch 'blender-v2.91-release' |
October 23, 2020, 02:56 (GMT) |
Fix T80165: Separate by loose parts breaks custom normals - Add NULL check for BKE_lnor_spacearr_clear - Remove unnecessary 'use_toolflags' with BMesh creation. |
October 23, 2020, 02:32 (GMT) |
Merge branch 'blender-v2.91-release' |
October 23, 2020, 02:31 (GMT) |
Fix unreported: unmatching shortcut between gp modes GPencil: Change Interpolate shortcut to Ctrl+E Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt. This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48 |
Revision 647fccd by Joseph Eagar October 23, 2020, 02:06 (GMT) |
* Made dyntopo time-limiting closer to what zbrushmini seems to do. * PBVH is now dynamically split during brush strokes (node joins still happen afterwards though). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021