October 6, 2020, 14:52 (GMT) |
Batch previews: improve speed of preview generation. Force multi-threading of preview renders by setting appropriate tile sizes (by default it would typically render on one or two threads only). |
October 6, 2020, 14:50 (GMT) |
Fix T81218: Crash in pose mode using a driver on bendy bone Segment The example file in T81218 has a driver that maps a bone's X-location to the number of BBone segments. This caused a dependency cycle, which resulted in bad thread serialisation, which caused the crash. This patch breaks the dependency cycle `BONE_LOCAL` ? `DRIVER(bones["Bone"].bbone_segments)` ? `BONE_LOCAL`. The 'Driver Data' relation now points to `BONE_SEGMENTS` when the driven property starts with `bbone_`. Differential Revision: https://developer.blender.org/D9122 |
October 6, 2020, 12:09 (GMT) |
VSE: Fix audio strips When sequencer was moved from kernel, the DEFINES based on audaspace were not moved along. That means users had no way of creating new audio strips since BKE_sequencer_add_sound_strip was ifdef'out |
October 6, 2020, 11:47 (GMT) |
Cleanup: Depsgraph, reduce nesting of driver relations code Reduce nesting of `DepsgraphRelationBuilder::build_driver_data()` by flipping conditions and `return`/`continue` early. No functional changes. |
October 6, 2020, 11:35 (GMT) |
BLI: escape double quotes in dot export |
October 6, 2020, 09:09 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
October 6, 2020, 08:38 (GMT) |
UI messages fixes... |
October 6, 2020, 06:33 (GMT) |
Fix T81459: Memory Leak Cycles Rendered Viewport The external engine in the draw manager wasn't registered correctly. This did not free the resources after the external engine was used. |
October 6, 2020, 04:42 (GMT) |
run clang format |
October 6, 2020, 04:21 (GMT) |
fix crash setting particle systems on objects |
October 6, 2020, 04:21 (GMT) |
correct socket UI name |
October 6, 2020, 04:19 (GMT) |
cleanup, remove Film::tag_update |
October 6, 2020, 04:19 (GMT) |
fix for missing motion steps |
October 6, 2020, 04:19 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 5, 2020, 21:23 (GMT) |
Fix T81470: Buttons in closed panel visible during search The buttons hide when the search finishes based on whether they are in the "panel header" group. These buttons were not protected with a new group. This adds a new group for operator button calls, and also makes it so a new group is always created after the header buttons. |
October 5, 2020, 20:26 (GMT) |
API Doc Gen: Do not ignore objects file This is used by the Blender manual or other sphinx website that would like to link to Blender's API documentation. |
October 5, 2020, 17:42 (GMT) |
UI: Changes to Viewport Display UI of Volume Object and Fluid - Density, interpolation and slicing options in Volume Object's Viewport Display are now not aligned to each other as they are not closely related. - Changed the enum property for slicing ('Method') to a boolean property 'Slice' and added a sub-panel for slicing options under the 'Viewport Display' panel in Volume Object and Fluid for better clarity. - Renamed `axis_slice_method` to `use_slice` in the python API for Volume Object and Fluid. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9097 |
October 5, 2020, 17:38 (GMT) |
Sculpt: Remove mask datalayer after extracting the object When extracting a mask, the new object is going to have the same mask on the same vertices, so it can't be sculpted without clearing the mask first. It makes more sense to delete the mask datalayer from the new object. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9070 |
October 5, 2020, 17:37 (GMT) |
Fix T81343: Smooth shading normals not updating with line project tool Just a missing update flag Reviewed By: mont29 Maniphest Tasks: T81343 Differential Revision: https://developer.blender.org/D9077 |
October 5, 2020, 17:36 (GMT) |
Sculpt: Modify damping using the simulation factor of the cloth brush This helps blending artifacts with dynamic simulation areas as the damping increases when the vertex. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9084 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021