Revision 7ac5695 by Philipp Oeser / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) October 7, 2020, 07:49 (GMT) |
Fix T80905: GPencil: bones cannot be selected using Ctrl + LMB (with Left Selection Preference) Was missing a dedicated entry for LMB select, this is to be consistent with how it is done for meshes. Maniphest Tasks: T80905 Differential Revision: https://developer.blender.org/D8935 |
Revision 094addf by Brecht Van Lommel / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) October 7, 2020, 07:44 (GMT) |
Fix OpenCL render error in large scenes In scenes such as Cosmos Laundromat, there were memory allocations bigger than 2GB which would overflow. Problem and solution found by AMD, thanks! |
October 7, 2020, 07:42 (GMT) |
Blender v2.83.8-beta |
October 7, 2020, 00:17 (GMT) |
only use a single procedural per cache file |
October 7, 2020, 00:01 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 6, 2020, 20:17 (GMT) |
UI: Add auto keyframing popover For other areas in Blender that have a toggle and related settings, we put a popover with the settings right next to the toggle. This combination is nice because it organizes the settings without making interaction slower. It also makes the settings more discoverable since they're right next to the toggle. Differential Revision: https://developer.blender.org/D8537 |
Revision 30fdd86 by Joseph Eagar October 6, 2020, 19:58 (GMT) |
stupid msvc doesn't want to inline c++ methods |
October 6, 2020, 19:20 (GMT) |
Fix T81465: Snapping to edge center doesn't work as expected when using axis locking The result was being affected by the view alignment correction. Regression introduced in rB4eda60c2d82d |
October 6, 2020, 18:40 (GMT) |
Move files to exporter and importer folder. |
October 6, 2020, 18:36 (GMT) |
Cleanup: edit comments, spellings. |
October 6, 2020, 18:36 (GMT) |
Remove writer's destructor to .cc file |
October 6, 2020, 18:36 (GMT) |
Move normal indices update near normal writer code. Remove `per_object_tot_normals_` from member variable. |
October 6, 2020, 18:07 (GMT) |
Fix T81488: Deleting an Object Constraint crashes Blender The edit_constraint_property_get function was using bone constraints in pose mode even for object constraints. This change mirrors the code in `uiTemplateConstraints` as well. Differential Revision: https://developer.blender.org/D9128 |
Revision 31acfc3 by Joseph Eagar October 6, 2020, 17:19 (GMT) |
for some reason the cycles patch reversion missed this |
Revision a4ce6ed by Joseph Eagar October 6, 2020, 17:13 (GMT) |
attempt to reverse old cycles patch in joeedh-trimesh-sculpt branch |
Revision f330d1f by Joseph Eagar October 6, 2020, 16:57 (GMT) |
Commit working copy |
October 6, 2020, 16:35 (GMT) |
Fluid: Enable new flood-fill helper function The flood-fill helper serves as a sanity check for scenes with complex obstacles. Similarly to the holes filler function it ensures that there are no holes in obstacles. In addition, it ensures that there will be no holes resulting from multiple intersecting obstacles. In general, this commit should improve stability. |
October 6, 2020, 16:35 (GMT) |
Fluid: Updated Mantaflow source files Among code cleanups, this update includes a new flood-fill helper function for levelsets. |
October 6, 2020, 16:08 (GMT) |
Sculpt: Union and Join mode for trim tools This enables a union boolean mode for the trimming gestures tools which adds geometry to the mesh instead of cutting it. It also adds a Join mode, which adds the geometry directly without using a boolean operation. Depending if you plan to use dyntopo or not, it is useful to have both options available. This is using the full depth of the object from the camera view for the depth of the geometry, but options for controlling the trimming depth in all modes are going to be added in later patches Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9066 |
October 6, 2020, 15:49 (GMT) |
Fix T81218: Crash in pose mode using a driver on bendy bone Segment The example file in T81218 has a driver that maps a bone's X-location to the number of BBone segments. This caused a dependency cycle, which resulted in bad thread serialisation, which caused the crash. This patch breaks the dependency cycle `BONE_LOCAL` ? `DRIVER(bones["Bone"].bbone_segments)` ? `BONE_LOCAL`. The 'Driver Data' relation now points to `BONE_SEGMENTS` when the driven property starts with `bbone_`. Differential Revision: https://developer.blender.org/D9122 |
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