August 18, 2020, 14:56 (GMT) |
Sculpt: Enhance Details Mesh Filter Exact same operation as D8509, implemented as a Mesh Filter. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8510 |
Revision 6f786aa by Jeroen Bakker (uvimage-editor-drawing) August 18, 2020, 14:39 (GMT) |
CleanUp: Remove unused code |
August 18, 2020, 14:39 (GMT) |
Cycles: never hard code -1 for t_max when calling light_sample |
Revision f1d2e08 by Jeroen Bakker (uvimage-editor-drawing) August 18, 2020, 14:31 (GMT) |
CleanUp: renamed idname of image draw engine |
Revision c51cbf3 by Jeroen Bakker (uvimage-editor-drawing) August 18, 2020, 14:28 (GMT) |
CleanUp: renamed draw_engine_editors_type to draw_engine_image_type |
Revision e7fdac6 by Jeroen Bakker (uvimage-editor-drawing) August 18, 2020, 14:27 (GMT) |
Code Cleanup: removed unused import + format |
Revision 0de303a by Jeroen Bakker (uvimage-editor-drawing) August 18, 2020, 14:24 (GMT) |
Moved batch creation to draw module |
August 18, 2020, 14:15 (GMT) |
Cleanup: Node: Use checker shader for preview background Removes many drawcalls which might have slowdown the UI. |
Revision b5c8596 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 18, 2020, 14:14 (GMT) |
Merge branch 'master' into lanpr-under-gp Conflicts: source/blender/editors/space_buttons/CMakeLists.txt |
August 18, 2020, 14:14 (GMT) |
Sculpt: Invert Smooth to Enhance Details This enables the invert mode in the smooth brush as Enhance Details. The operation is similar to the Sharpen Filter intensify details parameter, which consist in applying the laplacian smooth displacement in the opposite direction calculated using the original coordinates. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8509 |
August 18, 2020, 14:13 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/editors/gpencil/gpencil_edit.c |
August 18, 2020, 14:11 (GMT) |
GPencil: Fix parameter list changes after merge |
August 18, 2020, 14:08 (GMT) |
Remove instanced_attr |
August 18, 2020, 14:07 (GMT) |
Merge branch 'master' into greasepencil-object |
August 18, 2020, 14:04 (GMT) |
Merge branch 'blender-v2.90-release' # Conflicts: # source/blender/editors/space_node/node_draw.c # source/blender/editors/space_sequencer/sequencer_draw.c |
August 18, 2020, 14:00 (GMT) |
Removed Instance drawing |
August 18, 2020, 13:59 (GMT) |
Fix compiler error in MSVSC Introduced in: rB20a8edaa725ddbae16179d2f7cea88c097c61615 It broke building on windows, initializing a static may not be done with a function in C. |
August 18, 2020, 13:53 (GMT) |
Fix T79714: Projecting texture from camera fails The evaluated mesh is now only recomputed when the required data layers are missing. Previously the evaluated mesh was re-evaluated incorrectly, which caused the stippled result and the failing assert. Since now only the evaluated mesh is used, and never a temporary mesh, there is also no more need to keep track of whether the mesh needs freeing or not. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8574 |
August 18, 2020, 13:51 (GMT) |
Depsgraph: simplify build API Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611 |
August 18, 2020, 13:50 (GMT) |
Fix T77564: VSE (and compositor background) lost stereoscopy preview Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472 |
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