Blender Git Commit Log

All Blender Git commits.

Page: 1465 / 8462

July 15, 2020, 17:09 (GMT)
DRW: Shader: Add DRW_shader_create(_fullscreen)_with_shaderlib

Some convenience function for using DRWShaderLibrary.
July 15, 2020, 17:09 (GMT)
DRW: Add glsl math libraries

Copied from eevee bsdf_common_lib.glsl
July 15, 2020, 17:09 (GMT)
EEVEE: Fix undefined behavior in world output
July 15, 2020, 17:09 (GMT)
Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP
July 15, 2020, 17:09 (GMT)
Workbench: Replace viewvecs caculation by DRWView
July 15, 2020, 17:09 (GMT)
Cleanup: EEVEE: Remove concentric samples.
July 15, 2020, 16:55 (GMT)
Fix T78369: Sculpt Vertex Colors not rendering in EEVEE

The vertex colors node was using the M_COL attribute type but Sculpt
Vertex Colors use CD_PROP_COLOR
Now the Vertex Color node also fallbacks to legacy vertex colors if
Scultp Vertex Colors are not enabled as experimental.

Reviewed By: brecht

Maniphest Tasks: T78369

Differential Revision: https://developer.blender.org/D8185
July 15, 2020, 16:17 (GMT)
LibOverride: make outliner's 'override hierarchy' use same logic as 3DView operator.

So now one can create a 'full', 'complete' override of a character from
the outliner as well.
July 15, 2020, 16:17 (GMT)
LibOverride: move most of 'complete override creation' from ED_object to BKE_lib_override.

This code is fairly complex and can be used in more places, better not
duplicate that logic and just have it in BKE area.
July 15, 2020, 16:17 (GMT)
BKE collection: add util to add a collection using another collection as 'template'.

Similar to what we already had using an object as 'template'.
July 15, 2020, 16:17 (GMT)
Cleanup: remove debug prints.
July 15, 2020, 16:14 (GMT)
Fix error in recent commit

Obviously a copy paste error of mine...
July 15, 2020, 15:26 (GMT)
GPencil: Fix unreported error baking mesh animation

When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used.

To get the full list of materials, the mesh must not be linked.

Also checked some indexes to be sure never get a wrong value and that materials are not created again and again.
July 15, 2020, 15:26 (GMT)
Null check: Break if no UV layer found.

Also conditionally add an UV layer, not always.
July 15, 2020, 15:21 (GMT)
LineArt: Disable modifier when source/target isn't properly set
July 15, 2020, 15:04 (GMT)
Fluid: Adjusted Mantaflow version number

Version number was increased after recent OpenVDB IO changes.
July 15, 2020, 14:51 (GMT)
Add UV vertices to the newly created mesh.

The mesh->mloopuv has the correct vertices, however it hits
the assert at `(uniform), function GPU_batch_uniform_4fv,`
`blender/source/blender/gpu/intern/gpu_batch.c, line 617.`
if one switches to UV editing workspace.
July 15, 2020, 14:49 (GMT)
LineArt: Do not block the process when applying modifier with auto update turned off.
July 15, 2020, 14:48 (GMT)
Particles: use CD_PROP_FLOAT3 instead of CD_LOCATION

`CD_LOCATION` was only used temporarily due to the lack
of a better alternative. This also removes the name from
`CD_LOCATION` again, because at most one layer of this
type should exist.
July 15, 2020, 14:46 (GMT)
Exporter: Fix UV vertex indices off by one.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021