June 30, 2020, 22:10 (GMT) |
Refactor window manager gizmo api to use CLOG instead of print - create logger wm.gizmo |
Revision 8af5175 by over0219 (soc-2020-soft-body) June 30, 2020, 22:07 (GMT) |
working on mcgs |
June 30, 2020, 21:25 (GMT) |
Refactor window manager to use CLOG instead of print |
June 30, 2020, 20:02 (GMT) |
Sculpt: Refactor persistent base to make it usable from other tools This renames the layer persistent base and adds new API functions to get the mesh state from the base, so it can be used from other tools and replaced in the future with a better system. Reviewed By: sergey Maniphest Tasks: T77738 Differential Revision: https://developer.blender.org/D8003 |
June 30, 2020, 19:31 (GMT) |
Fix problem after master merge with Optional -> optional migration. On Mac, there's an error re using the value() member of std::optional. Working around it for now. |
June 30, 2020, 19:12 (GMT) |
June 30, 2020, 18:54 (GMT) |
Merge branch 'master' into newboolean |
June 30, 2020, 18:46 (GMT) |
Dissolving triangulation edges and verts passes first test. |
June 30, 2020, 17:34 (GMT) |
GPencil: add set handle type operator for editcurve This operator sets the handle type of the selected editcurve handles and updates their positions acordingly. |
June 30, 2020, 17:23 (GMT) |
UI: Cycles: Use Split layout for object motion blur |
June 30, 2020, 17:13 (GMT) |
Fix T78201: Paint color not matching the UI and color picker The color picker and brush->rgb values are in srgb, but sculpt vertex colors works in linear, so they need to be converted. Reviewed By: sergey Maniphest Tasks: T78201 Differential Revision: https://developer.blender.org/D8111 |
June 30, 2020, 17:13 (GMT) |
Merge branch 'master' into soc-2020-outliner |
June 30, 2020, 16:57 (GMT) |
Outliner: Add auto scrolling during drag and drop Pan the view when dragging elements near the borders. This uses the same operator that scrolls the region during modifiers drag and drop. |
June 30, 2020, 16:50 (GMT) |
Sculpt: Color filter fill mode This implements a fill mode in the Color Filter tool, which fills the entire mesh with a specific color. As this functionality is part of the color filter, this allows to control the blending of the fill color with the filter strength. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8158 |
June 30, 2020, 16:37 (GMT) |
June 30, 2020, 16:32 (GMT) |
June 30, 2020, 16:26 (GMT) |
Outliner/UI: Show library state icons for data-blocks in "Data API" mode Previously it was not possible to tell appart a linked data-block from its override copy. In fact you couldn't tell appart any data-blocks with the same name (which is possible with linking). Now we show the library state icon as we do for data-blocks in other display modes. Old/new comparison (note the overriden "GEO-head"): {F8608835} {F8608836} |
June 30, 2020, 16:25 (GMT) |
Pointcache: store owner_id instead of object in PTCacheID The new simulation type can also reference a point cache, but it is not an object. Reviewers: brecht Differential Revision: https://developer.blender.org/D8097 |
June 30, 2020, 16:21 (GMT) |
Fix T76480 UI: Proportional Editing Color too Shallow on 2.9a This changes the drawing by drawing 2 circles with different intensity to avoid any readability issues. This removes the need for Logic OP which is implementation dependent. |
June 30, 2020, 16:18 (GMT) |
Functions: provide dummy multi function Sometimes it is convenient to be able to return a reference to some dummy function. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021