Blender Git Loki

Kaikki Blender Git kommitit.

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June 24, 2020, 14:01 (GMT)
GPencil: Increase default buffer size

Using spread the number of points is huge and for each expand of points there is a small flash on the screen, so keep a big buffer reduce the effect.
June 24, 2020, 14:01 (GMT)
GPencil: First steps to implement spread for a segment

Still not working. Keep this commit to save the current status.
June 24, 2020, 14:00 (GMT)
GPencil: Reformat spread code and prepare for sampled points
June 24, 2020, 14:00 (GMT)
GPencil: Basic spread point functionality
June 24, 2020, 13:59 (GMT)
Cleanup: clang-format.
June 24, 2020, 13:51 (GMT)
Fix missing WITH_CYCLES_EMBREE in the build configurations
June 24, 2020, 13:33 (GMT)
Fluid: Improvements in Phi grid display

* Changed field texture format from 'GPU_R8' to 'GPU_R16F' for level-set fields to avoid data normalisation.
* Fragment coloring for level-set fields is now dynamic and does not depend on transfer texture.
June 24, 2020, 13:28 (GMT)
Cleanup: make it possible to include util_tbb.h in any order
June 24, 2020, 13:27 (GMT)
Merge branch 'master' into soc-2020-fluid-tools
June 24, 2020, 13:22 (GMT)
Fix T78112: VSE Sequencer/Preview crash after fullscreen

The region refresh callback wasn't called, which in the VSE ensures valid
region sizes and removes handlers of invisible regions.
June 24, 2020, 13:17 (GMT)
Cycles: add Intel OpenImageDenoise support for viewport denoising

Compared to Optix denoise, this is usually slower since there is no GPU
acceleration. Some optimizations may still be possible, in avoid copies
to the GPU and/or denoising less often.

The main thing is that this adds viewport denoising support for computers
without an NVIDIA GPU (as long as the CPU supports SSE 4.1, which is nearly
all of them).

Ref T76259
June 24, 2020, 13:17 (GMT)
Cycles: add denoising settings to the render properties

Enabling render and viewport denoising is now both done from the render
properties. View layers still can individually be enabled/disabled for
denoising and have their own denoising parameters.

Note that the denoising engine also affects how denoising data passes are
output even if no denoising happens on the render itself, to make the passes
compatible with the engine.

This includes internal refactoring for how denoising parameters are passed
along, trying to avoid code duplication and unclear naming.

Ref T76259
June 24, 2020, 13:17 (GMT)
Python API: support integer default for bpy.props.EnumProperty

This must match the specified number in enum items, and is supported for both
static and dynamic enums. Previously dynamic enums did not support a default
value at all.
June 24, 2020, 13:17 (GMT)
Fix build error on Windows after recent changes
June 24, 2020, 12:43 (GMT)
Fix repeated UV vertices and their indices

`append`'s usage causes `export_mesh_eval->totloop` many UV vertices
being written to the OBJ file. There are duplicates in that list.

So _tot_uv_vertices is being used to track the unique ones.
June 24, 2020, 12:42 (GMT)
Fix T77913: Incorrect handling of negative-scale bit in DRWResourceHandle

Reviewers: fclem

Differential Revision: https://developer.blender.org/D8103
June 24, 2020, 12:32 (GMT)
Sculpt: rename default vertex color layer name from Col to Color

No need for abbreviation here, and helps avoid conflicts with old vertex
color layers.

Ref T76659
June 24, 2020, 12:32 (GMT)
Cleanup: move TBB includes into own header
June 24, 2020, 12:27 (GMT)
EEVEE: Fix crash when using motion blur without postfx blur
June 24, 2020, 12:13 (GMT)
Fix memory leak calculating deform modifiers in edit-mode

This bug goes back to 2.80 but doesn't seem to have been reported.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021