Blender Git Loki

Kaikki Blender Git kommitit.

Page: 1593 / 8462

June 3, 2020, 16:01 (GMT)
GPencil: Fix unreported error in Dots Strokes material initialization

The materials was not initializated in the right mode.
June 3, 2020, 15:59 (GMT)
reserve
June 3, 2020, 15:52 (GMT)
Fix T77290: Crash displaying vertex colors in edit mode

Regression from deaff945d0b9, follow logic from d98ae27f02c794a.
June 3, 2020, 15:47 (GMT)
disable benchmark
June 3, 2020, 15:46 (GMT)
BLI::Map benchmark
June 3, 2020, 15:22 (GMT)
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve
June 3, 2020, 15:21 (GMT)
GPencil: Add curve point collection RNA to gp stroke
June 3, 2020, 15:20 (GMT)
GPencil: Test write operator only writes to selected strokes

Now the operator will only write to selected strokes and also free previously allocated data.
June 3, 2020, 15:19 (GMT)
GPencil: Fix duplicate code
June 3, 2020, 15:18 (GMT)
Cleanup: clang format, warning
June 3, 2020, 15:00 (GMT)
cleanup includes
June 3, 2020, 14:54 (GMT)
Merge branch 'master' into update-bli-cpp-structures
June 3, 2020, 14:43 (GMT)
Cleanup: GPUMaterilal: Texture Node: Remove unused functions
June 3, 2020, 14:42 (GMT)
GPUMaterial: Fix shader compilation when using UDIM textures
June 3, 2020, 14:38 (GMT)
Remove trailing space
June 3, 2020, 14:24 (GMT)
DRW: Always unbind texture after drawing

This fix issues with the image editor
June 3, 2020, 14:18 (GMT)
GPUMaterial: Rework/simplify image texture filtering

This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.

This should fix T73942: Eevee mipmaps not respecting border mode.

Note that this also fix some discrepencies between cycles and eevee (like
boxmapping + clip).
June 3, 2020, 14:18 (GMT)
GPUMaterial: Rework/simplify environment texture filtering

This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.
June 3, 2020, 14:18 (GMT)
GPUTexture: Fix samplers configuration typo
June 3, 2020, 14:18 (GMT)
GPUMaterial: Add support for different sampler state per image sampler

This bridge between the new sampler state support from GPUTexture and
draw material handling.

The Sampler State is just the one from the texture for now. No change in
logic.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021