June 3, 2020, 16:01 (GMT) |
GPencil: Fix unreported error in Dots Strokes material initialization The materials was not initializated in the right mode. |
June 3, 2020, 15:59 (GMT) |
reserve |
June 3, 2020, 15:52 (GMT) |
Fix T77290: Crash displaying vertex colors in edit mode Regression from deaff945d0b9, follow logic from d98ae27f02c794a. |
June 3, 2020, 15:47 (GMT) |
disable benchmark |
June 3, 2020, 15:46 (GMT) |
BLI::Map benchmark |
June 3, 2020, 15:22 (GMT) |
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve |
June 3, 2020, 15:21 (GMT) |
GPencil: Add curve point collection RNA to gp stroke |
June 3, 2020, 15:20 (GMT) |
GPencil: Test write operator only writes to selected strokes Now the operator will only write to selected strokes and also free previously allocated data. |
June 3, 2020, 15:19 (GMT) |
GPencil: Fix duplicate code |
June 3, 2020, 15:18 (GMT) |
Cleanup: clang format, warning |
June 3, 2020, 15:00 (GMT) |
cleanup includes |
June 3, 2020, 14:54 (GMT) |
Merge branch 'master' into update-bli-cpp-structures |
June 3, 2020, 14:43 (GMT) |
Cleanup: GPUMaterilal: Texture Node: Remove unused functions |
June 3, 2020, 14:42 (GMT) |
GPUMaterial: Fix shader compilation when using UDIM textures |
June 3, 2020, 14:38 (GMT) |
Remove trailing space |
June 3, 2020, 14:24 (GMT) |
DRW: Always unbind texture after drawing This fix issues with the image editor |
June 3, 2020, 14:18 (GMT) |
GPUMaterial: Rework/simplify image texture filtering This use the latest GPUTexture change to use the sampler state to avoid the pole issues instead of using GLSL hacks. This should fix T73942: Eevee mipmaps not respecting border mode. Note that this also fix some discrepencies between cycles and eevee (like boxmapping + clip). |
June 3, 2020, 14:18 (GMT) |
GPUMaterial: Rework/simplify environment texture filtering This use the latest GPUTexture change to use the sampler state to avoid the pole issues instead of using GLSL hacks. |
June 3, 2020, 14:18 (GMT) |
GPUTexture: Fix samplers configuration typo |
June 3, 2020, 14:18 (GMT) |
GPUMaterial: Add support for different sampler state per image sampler This bridge between the new sampler state support from GPUTexture and draw material handling. The Sampler State is just the one from the texture for now. No change in logic. |
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Master Commits
MiikaHweb | 2003-2021