April 16, 2020, 12:12 (GMT) |
Merge branch 'blender-v2.83-release' |
April 16, 2020, 12:04 (GMT) |
Fix (unreported) Image Editor UI drawing too dark Caused by rBf0221ff6674f. Only draw the Image buffer itself in display space. Differential Revision: https://developer.blender.org/D7449 |
April 16, 2020, 11:04 (GMT) |
add runtime field to Simulation |
April 16, 2020, 10:44 (GMT) |
get current scene time |
April 16, 2020, 10:23 (GMT) |
separate simulation eval function |
April 16, 2020, 10:06 (GMT) |
Cleanup: Deduplicate getting node tree from id Differential Revision: https://developer.blender.org/D7438 Reviewers: mont29 |
April 16, 2020, 08:46 (GMT) |
Theme: adjust active UV face color in the theme This color had it's alpha reduced in the drawing code, as the active face is no longer stippled. Now the color is used from the theme without adjusting the alpha. |
April 16, 2020, 08:26 (GMT) |
UV: support changing the opacity of the UV overlay Add this option as it's useful to adjust how much UV's cover the image when UV mapping. D5348 by @EitanSomething with edits |
April 16, 2020, 07:31 (GMT) |
Merge branch 'greasepencil-object' of git.blender.org:blender into greasepencil-object |
April 16, 2020, 07:31 (GMT) |
Merge branch 'master' into greasepencil-object |
April 16, 2020, 07:29 (GMT) |
GPencil: Handle 0 materials in material change |
April 16, 2020, 06:58 (GMT) |
Merge branch 'blender-v2.83-release' |
April 16, 2020, 06:46 (GMT) |
GPUImmediate: Use 2 Buffers For (Un)Strict We used to have a single buffer that was shared between strict and unstrict draw calls. This leads to many recreation events for the draw buffers. This patch separates the Unstrict draw buffer from the strict draw buffer. This improves performance on Windows Intel 10th gen platform. On a reference platfor before the patch I got 10 FPS, after this patch it became 34fps. Note that the same test normally on a low end GPU can get to 60fps so this does not solve all teh bottlenecks yet. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7421 |
April 16, 2020, 06:41 (GMT) |
GPUViewport: Use GPUBatch for viewport drawing When drawing the viewport to the screen the draw calls were not batched. This resulted in measurable slowdown on Windows Intel 10th gen platforms. This patch would cache the last draw calls per viewport. Our API does support partial redrawing of the viewport, but that isn't used anywhere. This patch does not include stereoscopy rendering. This still uses the imm approach and would still be slow on certain hardware. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7357 |
April 16, 2020, 06:34 (GMT) |
Fix T75567: Paint Mode Wireframe Incorrect The loop normal VBO is used in two manners. In edit mode to draw the edge normals. And in paint mode to draw the wireframe. This commit checks which VBO is needed and build the correct one. This allows show the wireframe correct in paint mode, when the object is subdivided. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7419 |
April 16, 2020, 06:32 (GMT) |
Fix T75455: High World Space Cavity Samples Crash When setting the number of cavity samples to a high number blender could write out of bounds. This patch will harmonize the number of iterations in the same way how it is done during execution. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7425 |
April 16, 2020, 05:55 (GMT) |
Fix T75620: Lamp gizmo flips direction for negative scaled objects |
April 16, 2020, 02:06 (GMT) |
UI: disable shade flat/smooth in sculpt mode |
April 16, 2020, 01:47 (GMT) |
Object: only apply smooth/flat to the active object in paint modes Also some minor improvements: - Only run once per object data instance. - Correction for mesh smooth flag being used on curves. - Move curve operation into utility function. |
April 16, 2020, 01:05 (GMT) |
Cleanup: remove unused scene argument |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021