Blender Git Loki

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March 31, 2020, 10:39 (GMT)
GPencil: Fix Tint tool in default template

The brush was not set and the Tint tool did not work.
March 31, 2020, 10:30 (GMT)
GPencil: Fix memory leak

March 31, 2020, 10:27 (GMT)
Add simulation node tree type

This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

This is part of T73324.

The `WITH_NEW_SIMULATION_TYPE` cmake option is used to control whether `Simulation Editor` is shown in the editors menu.
Disabling the rna code with this option was a bit tricky, because the node tree type stores a reference to the rna type.
I could do the `#ifdef WITH_NEW_SIMULATION_TYPE` everywhere, but I'm not sure if it is worth the effort.

Currently there is only the group node, which is unusable, because there are no other nodes.
I'll submit those for review separately.

Differential Revision: https://developer.blender.org/D7287
March 31, 2020, 10:18 (GMT)
Fix T75210: Frame range does not go down to 0 in the physics tab for mantaflow when clicking the left arrow

Added nore flexibility to cache frame range and ensured validity of frame range.
March 31, 2020, 09:47 (GMT)
Fix T73513: Facing Overlay Intervene With Selection

Do not draw the facing overlay during selection.
March 31, 2020, 09:17 (GMT)
Merge branch 'functions' into builtin-simulation-nodes
March 31, 2020, 09:16 (GMT)
Merge branch 'master' into functions
March 31, 2020, 08:45 (GMT)
UI: improve names for mesh split operations
March 31, 2020, 08:29 (GMT)
Fix T74898: Multiresolution Ghost After Orbiting

EEVEE and Workbench both had the same issue that they continue with the
last sample when leaving navigating. This is ok for regular meshes as
they are all the same. For multiresolution it ain't as a low res version
of the mesh is used during navigation.

This patch also resets the AA samples when the user leaves navigation.
March 31, 2020, 07:40 (GMT)
Merge branch 'master' into simulation-data-block
March 31, 2020, 07:21 (GMT)
UI: group edit-mesh Separate with Split & Merge

This was already the case for curve & armature.
March 31, 2020, 07:21 (GMT)
Keymap: 'M' for edit-mesh merge menu, 'Alt-M' for split menu

As the 'M' key is free, it's convenient to use for the merge menu,
especially since this contains "Merge by Distance",
a frequently used action.

Use 'Alt-M' for a new split menu, following our convention of Alt being
used for opposite functionality.

Also move merge/split menu's into the "Mesh" menu as neither operate
solely on a single mesh element type.
March 31, 2020, 07:20 (GMT)
Edit Mesh: support splitting vertices

The edge split operator can now split faces & edges
from selected vertices.

This has the same functionality as manually ripping all
faces and edges away from a vertex.
March 31, 2020, 04:24 (GMT)
Cleanup: use sections for armature-select
March 31, 2020, 04:11 (GMT)
Armature: add Select Linked (Ctrl-L)

This matches select linked for other modes (curve, mesh)
Revision 7055f02 by Joseph Eagar
March 31, 2020, 03:34 (GMT)
Merge branch 'master' of git://git.blender.org/blender
March 31, 2020, 00:49 (GMT)
Implement panels for more modifiers

UI layouts WIP
March 30, 2020, 22:07 (GMT)
Build: hide most symbols on macOS on Linux to avoid conflicts

This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.

Fixes T75223: Luxrender add-on failing to load on macOS
March 30, 2020, 21:47 (GMT)
Audaspace: Update From Upstream (For API Docs)

No functional changes:

- Cleanup Spelling, Line Length
- Use proper class method styling for py docs
- Fix Broken Links

Differential Revision: https://developer.blender.org/D7276

Fixes T75191
March 30, 2020, 21:01 (GMT)
Rename panel to panelRegister
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021