March 27, 2020, 19:11 (GMT) |
Overlay: Outline: Fix unreported feedback loop when smooth wire is disabled |
March 27, 2020, 19:00 (GMT) |
Cleanup: GPUShader: Remove unused shaders |
March 27, 2020, 17:56 (GMT) |
Fix error in macOS system file detection in recent changes Differential Revision: https://developer.blender.org/D7250 |
March 27, 2020, 17:15 (GMT) |
Sculpt: Pose Brush Face Sets origin mode This commit introduces a new mode for calculating the positions and weights of the IK segments in the Pose Brush based on the Face Sets. The first segment of the chain will always include all face sets inside the brush radius and it will propagate until the boundary of the last face sets added in the flood fill. Then consecutive connected face sets are added to the chain until the chain length limit is reached or all face sets of the mesh are already part of the chain. This feature enables complete control over the pose brush origins in case that is needed. Also, with this mode, the user can have a library of base meshes with face sets already configured to get to the initial pose as fast as possible. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7235 |
March 27, 2020, 17:05 (GMT) |
Rename Edge Automasking to Mesh Boundary Automasking This makes more clear what this automasking operation does and helps to differenciate it from the future face sets boundary automasking. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7185 |
March 27, 2020, 16:55 (GMT) |
Sculpt: Weight normal and area sampling towards the brush center Previously, all vertices inside the brush radius were taken into account equally when calculating the sculpt normal and area. This was causing artifacts and unpredictable results with large brushes or meshes with curvatures, as the strongest deformation point of all brushes is usually in the center. By weighting the vertex normal and position towards the center when sampling, all brushes should now behave in a more predictable way in non-uniform surfaces. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6989 |
March 27, 2020, 16:52 (GMT) |
Fix T74637: Reset face set data when disabling dyntopo Last time I checked Face Sets were preserved in a more or less predictable way when modifying the mesh with dyntopo. As it looks that in some problems this may cause bugs and you can't see or use face sets when modifying the topology of the mesh whith dyntopo active, it is probably better to reset them when going from dyntopo to mesh. This way you know that you are always going to get a predictable face sets state. Reviewed By: jbakker Maniphest Tasks: T74637 Differential Revision: https://developer.blender.org/D7099 |
March 27, 2020, 15:51 (GMT) |
Merge branch 'master' into greasepencil-object |
March 27, 2020, 15:38 (GMT) |
GPencil: Small tweaks to Fill material panel |
March 27, 2020, 14:46 (GMT) |
Install_deps: Do not wipe out `WITH_PYTHON` CMake options. This is annoying when one want to use system python and hence disables the `WITH_PYTHON_INSTALL` options... |
March 27, 2020, 14:23 (GMT) |
install_deps: Enable PIC in Python static library. Update for D3078, I think it should be fixed Benefits: - after installing python 3.7 with `./build_files/build_environment/install_deps.sh`, user will be able to run `make bpy` without linking error: - https://blender.stackexchange.com/questions/102933/a-working-guidance-for-building-blender-as-bpy-python-module - https://stackoverflow.com/questions/36779834/compiling-blender-bpy-recompile-with-fpic To prevent errors like `/opt/lib/python-3.7.4/bin/python3.7: error while loading shared libraries: libpython3.7m.so.1.0: cannot open shared object file: No such file or directory`, add python .so lib to ldconfig Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7177 |
March 27, 2020, 13:26 (GMT) |
Fix Optix build error after recent changes Differential Revision: https://developer.blender.org/D7253 |
Revision 8bc596f by Joseph Eagar March 27, 2020, 11:53 (GMT) |
Merge branch 'master' of git://git.blender.org/blender |
March 27, 2020, 11:41 (GMT) |
Fix T74642: Take gravity field weight into account Reviewers: sebbas Differential Revision: https://developer.blender.org/D7227 |
March 27, 2020, 11:39 (GMT) |
GPencil: More cleanups missing in previous commit |
March 27, 2020, 11:36 (GMT) |
UI: Add missing Annotation tool to Paint modes |
March 27, 2020, 11:36 (GMT) |
GPencil: Cleanup of unused code a arguments |
March 27, 2020, 11:36 (GMT) |
CPencil: Cleanup unused fill code This is now replaced by draw engine and annotations don't use fill. |
March 27, 2020, 11:33 (GMT) |
Fix T75111: Crash when using subframes for animated fluid collider This is not dependent on having an armature as mentioned in T75111. The collider simply has to be animated. Reviewers: sebbas Differential Revision: https://developer.blender.org/D7251 |
March 27, 2020, 11:25 (GMT) |
Surface Deform modifier: add vertex group and strength control. This commit aims to add functionality to the surface deform modifier that gives more control and allows it to work better with the modifier stack. * Maintains compatibility with older files. The default settings keep it so that the whole object is bound and vertex coordinates get overwritten as the modifier currently does. * Turns the deformations from an absolute vertex coordinate overwrite into an additive offset from the vertex location before the modifier to the resulting bound deformation. This gives the ability to control the strength of the deformation and mix the deformation of the modifier with the modifier stack that comes before it. * Also adds in a vertex group with the invert option. This is applied after the bind deformation is added. So the whole object is still bound to target, and the vertex group filters afterwards what parts get affected. I experimented with a version to only binds the geometry weighted to the vertex group, but that would break compatibility with old files. I may bring it in later as a separate option/mode for the surface deform. With several fixes from @mont29. Reviewed By: mont29 Differencial Revision: https://developer.blender.org/D6894 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021