March 10, 2020, 15:50 (GMT) |
Cycles: Fixed Shadow and Mist passes with adaptive sampling. This also fixes a side-effect where turning on UV pass but leaving Shadow pass turned off destroyed the Combined pass. |
March 10, 2020, 15:48 (GMT) |
Color transforms were fixed in Windows MR -> disable our workaround |
March 10, 2020, 15:45 (GMT) |
Fix T74617: Gpencil Sculpt Strength brush gets wonky results Changed how the strength is calcul�ated and reduce the factor to get a smoother result. |
March 10, 2020, 15:43 (GMT) |
Merge branch 'soc-2019-openxr' into vr_scene_inspection |
March 10, 2020, 15:41 (GMT) |
Remove old files/changes, git keeps bringing them back... |
March 10, 2020, 15:39 (GMT) |
Minor cleanup: Avoid forward declaration |
March 10, 2020, 15:39 (GMT) |
Remove obscure unique_oxr_ptr, implement alternative RAII for swapchain Add an own class for the swapchain, through which we can ensure correct RAII resource management. |
March 10, 2020, 15:37 (GMT) |
Cleanup: Avoid macros, don't print source location for errors |
March 10, 2020, 15:37 (GMT) |
Cleanup: Address various review comments |
March 10, 2020, 15:37 (GMT) |
Add comments to C-API function declarations |
March 10, 2020, 15:34 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
March 10, 2020, 15:32 (GMT) |
Fix rendering artifacts when changing Face Sets visibility All sculpt operators and brushes need to use ID_RECALC_SHADING even when PBVH rendering is not used. |
March 10, 2020, 15:21 (GMT) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside |
March 10, 2020, 15:17 (GMT) |
Cleanup: Clarify places to look for subversion bump |
March 10, 2020, 15:11 (GMT) |
Remove old files/changes, git keeps bringing them back... |
March 10, 2020, 15:05 (GMT) |
Minor cleanup: Avoid forward declaration |
March 10, 2020, 15:00 (GMT) |
Remove obscure unique_oxr_ptr, implement alternative RAII for swapchain Add an own class for the swapchain, through which we can ensure correct RAII resource management. |
March 10, 2020, 14:55 (GMT) |
Fix T74613: Assign the default face set color in the versioning code A default face set color was not being set in previously saved meshes, so it will always render the default face set with a random color until the colors were recalculated. Bump subversion to 283.8 Reviewed By: dfelinto Maniphest Tasks: T74613 Differential Revision: https://developer.blender.org/D7094 |
March 10, 2020, 14:19 (GMT) |
Cleanup: Add comment explaining DPI influence on RNA pixel-properties Good to be explicit about the fact that we may still use the pixel property sub-type when DPI will be applied. See comments in https://developer.blender.org/D7077. |
March 10, 2020, 14:16 (GMT) |
undoe-experiments: cleanup: proper printf format for uint... |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021