January 27, 2020, 17:49 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.82-release' |
January 27, 2020, 17:46 (GMT) |
Fix: Building without WITH_MOD_FLUID When MOD_FLUID was off and WITH_CYCLES was on there was a build error. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6542 |
January 27, 2020, 17:17 (GMT) |
Merge branch 'blender-v2.82-release' |
January 27, 2020, 17:00 (GMT) |
Fix undefined behavior in tangent space computation Use an improved implementation for circular shift. Differential Revision: https://developer.blender.org/D6677 |
January 27, 2020, 16:38 (GMT) |
Fix particle instance modifier generating NaN polygons in some cases Particles that don't exist should not be used, for example due to a density texture. Differential Revision: https://developer.blender.org/D6561 |
January 27, 2020, 16:38 (GMT) |
Fix part of T65404: quit dialog doesn't show if Blender is minimized This solves the problem for macOS and Linux, but not Windows yet. Differential Revision: https://developer.blender.org/D6673 |
January 27, 2020, 15:59 (GMT) |
Fix T59804: Expose hidden bmesh.ops.symmetrize options in python The operator actually supports a 6-item enum Differential Revision: https://developer.blender.org/D6613 |
January 27, 2020, 15:47 (GMT) |
Shading: Add color output to White Noise node Hash input values to a color. Differential Revision: https://developer.blender.org/D6672 |
January 27, 2020, 15:42 (GMT) |
Document that tessellate_polygon() doesn't handle degenerate geometry This 'fixes' T68554: 'API mathutils.geometry.tessellate_polygon returns bad results sometimes' by documenting the limitations of the current implementation. I've also added a unit test for the function, so that any change in this behaviour will get noticed. No functional changes. |
January 27, 2020, 15:39 (GMT) |
Avoid own global variable, use existing DRWManager struct |
Revision 9c0cd8d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 15:36 (GMT) |
cleanup |
Revision 62bc3b2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 15:23 (GMT) |
cleanup |
January 27, 2020, 15:13 (GMT) |
Only cache framebuffers for layers that aren't always redrawn |
Revision fb953e0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 15:04 (GMT) |
restructure file |
Revision 92b5b1f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 14:59 (GMT) |
cleanup naming |
Revision 638a488 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 14:41 (GMT) |
cleanup |
Revision 45619f2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 14:40 (GMT) |
cleanup |
January 27, 2020, 14:14 (GMT) |
Get draw-layers to work with multiple viewports |
January 27, 2020, 14:12 (GMT) |
Fix T73409: error deleting preset saved on different drive than Blender install |
January 27, 2020, 13:46 (GMT) |
Cast modifier: Add invert vgroup option. Adds the Invert Vertex Group weight option to the Cast modifier. Uses the same setup as similar modifiers invert weight. Adds a boolean invert property next to the vertex group string in the modifier and subtracts the current vertex weight from 1.0f if it is turned on. Differential Revision: https://developer.blender.org/D6671 Minor modifications by @mont29. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021