January 24, 2020, 18:13 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/makesdna/DNA_brush_types.h |
January 24, 2020, 17:48 (GMT) |
Merge branch 'blender-v2.82-release' |
January 24, 2020, 17:48 (GMT) |
Depsgraph: fix false positive time dependencies for simple drivers. The dependency graph has to know whether a driver must be re-evaluated every frame due to a dependency on the current frame number. For python drivers it was using a heuristic based on searching for certain sub- strings in the expression, notably including '('. When the expression is actually evaluated using Python, this can't be easily improved; however if the Simple Expression evaluator is used, this check can be done precisely by accessing the parsed data. Differential Revision: https://developer.blender.org/D6624 |
January 24, 2020, 17:21 (GMT) |
Merge branch 'blender-v2.82-release' |
January 24, 2020, 17:21 (GMT) |
Sculpt: Rename Topology Brush to Slide Relax Brush The full name was "Topology Slide/Relax", but it didn't fit in the toolbar UI. This was causing some problems: - The mesh filter that does the same thing is called "Relax" - We may want to add a "Topology Brush" tool in the future that is more oriented to retopology task (like creating strips of quads), so by doing this we avoid having two tools with the same name in the UI. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D6590 |
January 24, 2020, 17:14 (GMT) |
Merge branch 'blender-v2.82-release' |
January 24, 2020, 17:14 (GMT) |
Fix T71373: Sculpt Mask not extracting correctly on scaled objects This patch applies the original object scale to the coordinates of the extracted mask mesh. Without this patch, the mesh was no taking the original object scale into account and the shrinkwrap will fail. The other solution would be copying the objecty scale to the new extracted mask object, but I would like to avoid entering sculpt mode with scaled objects as it may produce wrong behaviors in some tools. Reviewed By: jbakker Maniphest Tasks: T71373 Differential Revision: https://developer.blender.org/D6207 |
January 24, 2020, 17:11 (GMT) |
Fix T73080: Remove support for scene radius in Weight/Vertex paint The 2D paint cursor in the 3D view does not support scene radius in weight and vertex paint mode. This was also the case in 2.80 with the old cursor. The option to change the units from view to scene is not available in the UI in those modes, so I think it makes sense to remove the support from the code. The ideal solution could be supporting the new cursor in all paint modes, but that is going to take more time and it is going to be problematic in texture paint. After doing this, we can bring this code back and add the option to change the units to the UI. Reviewed By: jbakker Maniphest Tasks: T73080 Differential Revision: https://developer.blender.org/D6586 |
January 24, 2020, 17:08 (GMT) |
Overlay: Cleanup Image background implementation The background images are now rendered normally on a cleared canvas. They then get masked by the render when the background is drawn with a special blend mode. |
January 24, 2020, 16:42 (GMT) |
Draw-layers: Get it all to work! Create the framebuffers for caching viewport rendering results, and "composite" all layers together once each is drawn. Compositing is a bit of a big word for this, since we basically just draw all layers on top of each other with alpha blending. After talking with Jeroen, we decided to keep things simple for now, we can add more features (like per-layer color-management) and do small improvements later. |
January 24, 2020, 16:23 (GMT) |
Fix T53205: Show Smoke Advance Panel at Outflow type Now hiding the initial velocity and texture panel when flow behavior is set to outflow. |
January 24, 2020, 16:23 (GMT) |
January 24, 2020, 16:23 (GMT) |
Fluid: Added resume cache boolean to standalone scripts Exported Manta script was missing the new resume options in the data load functions. |
January 24, 2020, 15:45 (GMT) |
Depsgraph: Correct FPS debug print It was printing "frame" time instead of FPS. Other interesting thing to get solved is to solve "drop" in FPS when there is an idle time in user input. Current usecase is limited to observing FPS when there is a continuous stream of events: for example, keep moving vertex in edit mode while watching debug prints. |
January 24, 2020, 15:24 (GMT) |
GPencil: Cleanup some loops |
January 24, 2020, 15:23 (GMT) |
DRW: Color Management: Do some rearangement of the draw code This puts the color management functions inside one file. We group all post transform drawing into DRW_draw_callbacks_post_scene. |
January 24, 2020, 15:21 (GMT) |
Overlay: Fix background covering the outline |
Revision edc4b18 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) January 24, 2020, 15:21 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-idnames |
Revision 2883179 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) January 24, 2020, 14:57 (GMT) |
Merge branch 'master' into undo-experiments |
January 24, 2020, 14:24 (GMT) |
Merge branch 'blender-v2.82-release' |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021