Revision 0d8a452 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 31, 2019, 18:28 (GMT) |
GPencil: Refactor: Use stroke mask to cut dots shape This removes the builtin fading of the dots. This should be reimplemented as a material option for all stroke type instead. |
Revision 3fc6f6c by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 31, 2019, 18:28 (GMT) |
GPencil: Refactor: Add dot stroke object rotation mode |
December 31, 2019, 16:04 (GMT) |
Transform: Individual Origins: Create islands between only selected uvs. Currently the islands are created depending only on the visible UVs. This can be confusing because compared to Edit Meshes, islands are created based on the selected elements. T68284 shows a case where this confusion is observed. Differential Revision: https://developer.blender.org/D6502 |
Revision 0099355 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 15:48 (GMT) |
continue with ParticleSet |
Revision 799fb75 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 14:35 (GMT) |
improve particle set |
Revision 0cda96f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 13:59 (GMT) |
initial particle set |
Revision c2d3708 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 13:59 (GMT) |
introduce MutableAttributesRef |
Revision 3622165 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 13:17 (GMT) |
rename various types and variables |
Revision 7ed83e0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 12:53 (GMT) |
Move inlined node tree to functions folder |
Revision 06e7d91 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 31, 2019, 12:40 (GMT) |
Merge branch 'master' into functions |
December 30, 2019, 18:44 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor Conflicts: source/blender/blenloader/intern/versioning_280.c |
December 30, 2019, 18:42 (GMT) |
Merge branch 'master' into greasepencil-object |
December 30, 2019, 18:20 (GMT) |
Image Editor: Initialize Add Tile options from current tile Previously, non-default alpha or float settings had be set manually. With this change, the Add Tile and Fill Tile operators initialize width, height, alpha and float from the currently selected tile if it has a vaild ImBuf, otherwise from the first tile. |
December 30, 2019, 18:20 (GMT) |
Cleanup: clang-format |
Revision ae9d276 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) December 30, 2019, 16:58 (GMT) |
undoexp: do not clear icon_id of re-used IDs. Those icon_id's remain valid, and allocated in the preview system, clearing them here will lead to asserts... |
December 30, 2019, 15:42 (GMT) |
Sculpt: Add color alpha controls to the brush cursor Previously the alpha was hardcoded to 0.7. Now it is possible to control the cursor alpha by changing the alpha color of the cursor color property. New alpha default is 0.9. This, with the new saturated colors, should make the cursor more visible on highdpi screens. I also removed the cache location preview as it is too visible right now with the new alpha and color values. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D6433 |
December 30, 2019, 15:30 (GMT) |
Sculpt: Remove partial viewport updates from sculpt stroke code Partial updates are not currently supported in the Workbench engine, so we can skip the rect calculation during the stroke. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6444 |
December 30, 2019, 15:25 (GMT) |
Fix T72747: Increase minimum voxel size in the voxel remesher This was causing an ArithmeticError in OpenVDB with a voxel size that small. Another solution could be scaling both the mesh and the OpenVDB grid with opposite values to support a larger range of voxel sizes, but I would like to have a better solution to the voxel remesher compatibility with small objects. Reviewed By: JacquesLucke Maniphest Tasks: T72747 Differential Revision: https://developer.blender.org/D6498 |
Revision 1ea1c12 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) December 30, 2019, 14:30 (GMT) |
Merge branch 'master' into undo-experiments |
December 30, 2019, 14:25 (GMT) |
Fix T72792: Crash with Vertex Groups + Weld Modifier after generative modifiers Some generative modifiers remove the `CD_MDEFORMVERT` custom layer. So make sure it exists in the mesh. |
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