Revision 039a113 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 11:39 (GMT) |
cleanup data copying in network evaluation |
Revision ce35f42 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 11:27 (GMT) |
simplify forwarding in network evaluation |
Revision 6ec5ece by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:50 (GMT) |
cleanup naming |
Revision 29106bd by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:48 (GMT) |
simplify allocation in multi function network evaluation |
Revision 98d9f2b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:35 (GMT) |
store whether function depends on per element context |
Revision 1996429 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:25 (GMT) |
Merge branch 'master' into functions |
December 6, 2019, 10:22 (GMT) |
GPencil: Avoid full filling when no borders |
December 6, 2019, 09:27 (GMT) |
Merge branch 'master' into greasepencil-object |
December 6, 2019, 06:45 (GMT) |
Draw: Removal of MultiSample Buffers Multisample buffers were used for smooth line drawing. As we now have an algorithm that doesn't need the multisample buffers we can remove them. The user preference for viewport multi_sampling is replaced by single toggle overlay `use_overlay_smooth_wire`. By default this setting is enabled as the new drawing is really quick (<1ms) and uses zero hacks. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6367 |
December 6, 2019, 00:50 (GMT) |
Fix T72118: Enable Windows 10 Non-client DPI Scaling Enables Windows 10 feature that automatically adjusts non-client area (title bar) on high-DPI displays. Differential Revision: https://developer.blender.org/D6370 Reviewed by Brecht Van Lommel |
December 5, 2019, 19:15 (GMT) |
Cleanup: Windows Manifest usage. We had a manifest file, but it was seemingly not used, some settings were done using linker pragmas, some of them visual studio would set by default for us, others where not set at all. This patch changes: - Single manifest file where we can maintain all settings in a single location, removal of any linker pragmas related to the manifest. - Compatibly settings for win vista - win10, without this any call to any of the GetVersion and related functions (GetVersionEx, VerifyVersionInfo, IsWindowsXxxx) will by default say we are on vista and OS specific optimizations in external libraries may be missed. -Rather than having it in the .RC file in an #ifdef which may or may not trigger depending on the build tool used, we tell cmake to treat it as a source file and it will do the right thing for both the ninja and visual studio generators. Differential Revision: https://developer.blender.org/D6136 Reviewers: brecht |
Revision e1e1dad by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 19:00 (GMT) |
Merge branch 'master' into functions |
December 5, 2019, 18:12 (GMT) |
glTF: upgrade Draco to version 1.3.5 and add mesh skinning support This will fix exporting meshes with armatures using Draco compression, like: https://github.com/KhronosGroup/glTF-Blender-IO/issues/617 Differential Revision: https://developer.blender.org/D6342 |
December 5, 2019, 17:32 (GMT) |
USD: Fixed export of animated meshes I missed a bit earlier, when creating the mesh attributes with an explicit default, causing meshes to be non-animated. Now I use the 'sparse value writer', as recommended on the USD forum [1], and animated meshes are properly written once again. [1] https://groups.google.com/d/msg/usd-interest/cVJv_eDYxZo/oREDDm11AgAJ |
December 5, 2019, 17:32 (GMT) |
USD: Support '.usd' as export extension (thanks @superfunc) and proper filtering in the file browser |
December 5, 2019, 16:24 (GMT) |
Cleanup: Workbench: Remove Double negation |
December 5, 2019, 16:24 (GMT) |
Workbench: Fix missing Clipping state when usint Alt+B clipping Also make the code a bit more clear. |
December 5, 2019, 16:03 (GMT) |
UI: Add tooltips for modifiers When adding a modifier to an object, the drop-down select box has the same mouse-over tooltip for each modifier type: "Add a procedural operation/effect to the active object". This isn't helpful when you don't know what the modifier does from just reading the name. This patch adds descriptions for most modifier types, so that it's clearer what the modifiers do. The text was provided by @werwack after discussion on DevTalk[1] and taken from the Blender Manual, and subsequently updated by @billreynish and @HooglyBoogly. Not all modifiers have a short one-line description in the manual, hence those are still missing in this patch. [1] https://devtalk.blender.org/t/ui-contextual-modifier-description-in-the-tooltips-of-the-add-modifier-dialog-window/10382 Reviewed By: billreynish Differential Revision: https://developer.blender.org/D6352 |
December 5, 2019, 16:00 (GMT) |
Overlay Engine: Fix unreported crash on startup caused by new shader |
December 5, 2019, 15:38 (GMT) |
Fix T63766: Multiresolution behavior when using crease edge Switch to Gregory basis patches which are tangent continuous across their boundaries. Originally we've used BSpline basis patches to be more compatible with the old subdivision code, but a lot of things changed anyway. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021