Revision 7884ae9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 10:44 (GMT) |
port particle system to new functions system |
November 7, 2019, 10:12 (GMT) |
Merge branch 'blender-v2.81-release' |
November 7, 2019, 10:06 (GMT) |
Cycles: Fix strict compiler warning Pointer used for math arithmetics in assert(). CUDA device pointer is actually an integer type, not a pointer. |
November 7, 2019, 06:55 (GMT) |
LANPR: Fixed redering code for no-camera situations. |
November 7, 2019, 06:10 (GMT) |
LANPR: Fix render/viewport status sync error in CPU mode. |
November 7, 2019, 06:02 (GMT) |
Merge branch 'blender-v2.81-release' |
November 7, 2019, 05:56 (GMT) |
Fix T69822: Switching sculpt objects breaks undo This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step. |
November 7, 2019, 05:32 (GMT) |
LANPR: Viewport and F12 is both aligned correctly. Note: F12 sometimes produce viewport result.... |
November 7, 2019, 05:01 (GMT) |
LANPR: Use viewport "camera" to do cpu mode updates. Caution: matrix seems not perfectly aligned. |
November 7, 2019, 03:07 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-cleanup2 |
November 6, 2019, 20:49 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.81-release' |
November 6, 2019, 20:48 (GMT) |
Viewport: Fix stereo 3d camera framings when pivot is not center As reported by Cl�ment Foucault. This is a small thing but since we are refactoring the draw manager for the next blender is nice to have it fully working before the refactor for comparison. Note: Camera volume and render were both fine, the camera frame is the one thing that was not working. Also in toe-in the convergence plane is always facing the original camera orientation. It is a known small annoyance. |
November 6, 2019, 19:06 (GMT) |
Fix T70279: crash loading certain old, possibly corrupt files with nodes This test should not be needed and the cause is unclear, but better to avoid the crash. Possibly caused by files saved with development versions that had different node type IDs. |
November 6, 2019, 18:42 (GMT) |
Merge branch 'master' into temp-graph-select-changes |
November 6, 2019, 18:29 (GMT) |
Fix T69845: OSL wrong texture node output for fixed vector value |
November 6, 2019, 18:28 (GMT) |
Fix broken selection behavior in multiple editors right after saving Steps to recreate were: * Open a Node Editor, add some nodes * Save the file * Select all nodes (A) * Save it again, but with Ctrl+S * Try to select an already selected node It's supposed to deselect other nodes now, but for as long as the report banner is shown in the status-bar ('Saved "foo.blend"'), this doesn't work. Also happened in the VSE, Dopesheet, NLA or everywhere else we recently added drag-all-selected support to. Issue was in there since 2.80. Basically the timer event sent by the report banner broke assumptions in the selection operator. Hope this fix doesn't have any side effects. Checked with Bastien (initial author of this logic), but seems things are fine. |
November 6, 2019, 18:26 (GMT) |
Merge branch 'blender-v2.81-release' |
November 6, 2019, 18:25 (GMT) |
Fix 2D paint antialiasing offset The AA offset should be substracted, not added. I think this was introduced when I refactored the code in a code review. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6186 |
November 6, 2019, 18:22 (GMT) |
Merge branch 'blender-v2.81-release' |
November 6, 2019, 18:19 (GMT) |
Fix Voxel Remesher preserve volume artifacts Should Fix T70326 This implements the shrinkwrap options suggested in D5933. I did a few test and it seems much more stable than the previous options. Reviewed By: jbakker Maniphest Tasks: T70326 Differential Revision: https://developer.blender.org/D6176 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021