Blender Git Loki

Kaikki Blender Git kommitit.

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November 7, 2019, 10:44 (GMT)
port particle system to new functions system
November 7, 2019, 10:12 (GMT)
Merge branch 'blender-v2.81-release'
November 7, 2019, 10:06 (GMT)
Cycles: Fix strict compiler warning

Pointer used for math arithmetics in assert().
CUDA device pointer is actually an integer type, not a pointer.
November 7, 2019, 06:55 (GMT)
LANPR: Fixed redering code for no-camera situations.
November 7, 2019, 06:10 (GMT)
LANPR: Fix render/viewport status sync error in CPU mode.
November 7, 2019, 06:02 (GMT)
Merge branch 'blender-v2.81-release'
November 7, 2019, 05:56 (GMT)
Fix T69822: Switching sculpt objects breaks undo

This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
November 7, 2019, 05:32 (GMT)
LANPR: Viewport and F12 is both aligned correctly.

Note: F12 sometimes produce viewport result....
November 7, 2019, 05:01 (GMT)
LANPR: Use viewport "camera" to do cpu mode updates.

Caution: matrix seems not perfectly aligned.
November 7, 2019, 03:07 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lanpr-cleanup2
November 6, 2019, 20:49 (GMT)
Merge remote-tracking branch 'origin/blender-v2.81-release'
November 6, 2019, 20:48 (GMT)
Viewport: Fix stereo 3d camera framings when pivot is not center

As reported by Cl�ment Foucault. This is a small thing but since we
are refactoring the draw manager for the next blender is nice to
have it fully working before the refactor for comparison.

Note: Camera volume and render were both fine, the camera frame is the
one thing that was not working.

Also in toe-in the convergence plane is always facing the original
camera orientation. It is a known small annoyance.
November 6, 2019, 19:06 (GMT)
Fix T70279: crash loading certain old, possibly corrupt files with nodes

This test should not be needed and the cause is unclear, but better to avoid
the crash. Possibly caused by files saved with development versions that had
different node type IDs.
November 6, 2019, 18:42 (GMT)
Merge branch 'master' into temp-graph-select-changes
November 6, 2019, 18:29 (GMT)
Fix T69845: OSL wrong texture node output for fixed vector value
November 6, 2019, 18:28 (GMT)
Fix broken selection behavior in multiple editors right after saving

Steps to recreate were:
* Open a Node Editor, add some nodes
* Save the file
* Select all nodes (A)
* Save it again, but with Ctrl+S
* Try to select an already selected node
It's supposed to deselect other nodes now, but for as long as the report
banner is shown in the status-bar ('Saved "foo.blend"'), this doesn't
work.

Also happened in the VSE, Dopesheet, NLA or everywhere else we recently
added drag-all-selected support to.

Issue was in there since 2.80. Basically the timer event sent by the
report banner broke assumptions in the selection operator.

Hope this fix doesn't have any side effects. Checked with Bastien
(initial author of this logic), but seems things are fine.
November 6, 2019, 18:26 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 18:25 (GMT)
Fix 2D paint antialiasing offset

The AA offset should be substracted, not added. I think this was
introduced when I refactored the code in a code review.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6186
November 6, 2019, 18:22 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 18:19 (GMT)
Fix Voxel Remesher preserve volume artifacts

Should Fix T70326

This implements the shrinkwrap options suggested in D5933. I did a few
test and it seems much more stable than the previous options.

Reviewed By: jbakker

Maniphest Tasks: T70326

Differential Revision: https://developer.blender.org/D6176
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021