Blender Git Loki

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October 13, 2019, 16:32 (GMT)
GenericArrayRef type
October 13, 2019, 16:32 (GMT)
new tuple implementation
October 13, 2019, 16:32 (GMT)
add more type attributes
October 13, 2019, 16:32 (GMT)
initial cpp type
October 13, 2019, 16:12 (GMT)
Merge branch 'master' into functions
October 13, 2019, 15:15 (GMT)
Merge branch 'blender-v2.80-develop' of https://github.com/tangent-animation/blender2.8 into blender-v2.80-develop
Revision 95f020c by Arto Kitula (master)
October 12, 2019, 15:33 (GMT)
macOS: add opus to FFMPEG_LIBRARIES
October 11, 2019, 23:26 (GMT)
Cleanup: pep8
October 11, 2019, 22:46 (GMT)
Cleanup: clang-format
October 11, 2019, 22:45 (GMT)
Cleanup: warnings
October 11, 2019, 19:43 (GMT)
Build: also use release branch for source/tools module
October 11, 2019, 19:31 (GMT)
Revert "Merge branch 'master' into blender-v2.81-release"

This reverts commit 20b2acf336cb8f6965fd39728a746922d1b8ae42, reversing
changes made to f185cc0ca55c8c817903d53bf5c107f3efd4e0db.

Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
October 11, 2019, 19:12 (GMT)
Merge branch 'master' into blender-v2.81-release
October 11, 2019, 19:11 (GMT)
Fix T70729: Multi-object edit UV not transform all meshes

Detail that went unnoticed in rBbfc9d426bb95
October 11, 2019, 18:55 (GMT)
Fix T70729: Multi-object edit UV not transform all meshes

Detail that went unnoticed in rBbfc9d426bb95
October 11, 2019, 17:59 (GMT)
Merge branch 'master' into greasepencil-object
October 11, 2019, 16:55 (GMT)
Merge branch 'blender-v2.81-release'
October 11, 2019, 16:54 (GMT)
Fix T70714: Crash when using OBJECT_OT_material_slot_assign op without UI.

There is no guarantee we can get any valid UI from the context, and that
operator can work without it.
October 11, 2019, 16:54 (GMT)
Fix T70695: Scene crashes Blender on open.

Note that this commit fixes the crash itself, but actual issue is *how*
that situation could happen (having insert override operation with local
'source' overriding data-block with an empty bone constraints stack...).
October 11, 2019, 15:28 (GMT)
UI: Fix grid scale text not having shadows in the 3d view infos

This commit adds a shadow to the grid scale info text in the 3d View,
to make it more visible like the rest of that section.

{F7798605}

Differential Revision: https://developer.blender.org/D6025
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021