September 28, 2019, 07:14 (GMT) |
RNA: fix the name of the parent inverse matrix in Data API Outliner view. |
September 27, 2019, 23:35 (GMT) |
Debug: add 888 and 889 debug values for redraw and PBVH node visualizatons More convenient to use the debug menu than having to modify code every time. |
September 27, 2019, 22:44 (GMT) |
EEVEE: Speedup: Don't request orco layer if not needed Should speed up eevee mesh update a tiny bit in certain particular cases (deform modifier + (shader using texcoord (but not generated output) OR principled bsdf OR geometry node (except tangent output))). |
September 27, 2019, 22:44 (GMT) |
Fix T70226 EEVEE: Crash/Assert entering edit mode with instanced meshes... ... and modifiers. This was caused by wrong mesh being taken into account when in edit mode. |
September 27, 2019, 21:41 (GMT) |
Cleanup: Remove wrong format |
September 27, 2019, 21:36 (GMT) |
GPencil: Fix merge errors |
September 27, 2019, 21:34 (GMT) |
GPencil: SVG Remove exporter This will be added in the future. |
September 27, 2019, 21:32 (GMT) |
Cleanup: Unused variables |
September 27, 2019, 21:29 (GMT) |
Cleanup: Clang Format |
September 27, 2019, 21:23 (GMT) |
GPencil: Fix compiler warning |
September 27, 2019, 21:21 (GMT) |
GPencil: Remove unused functions These functions were moved to a separated patch for modifiers: https://developer.blender.org/D5795 |
September 27, 2019, 21:16 (GMT) |
Merge branch 'master' into greasepencil-object |
September 27, 2019, 21:15 (GMT) |
Cleanup: Remove // comments |
September 27, 2019, 21:05 (GMT) |
Cleanup: Remove blank at the end of tooltip |
September 27, 2019, 20:59 (GMT) |
Merge branch 'master' into greasepencil-object |
September 27, 2019, 20:59 (GMT) |
fix:wrong python pdb copied for Windows-VS when building for pydebug |
September 27, 2019, 19:12 (GMT) |
UI: small tweaks to sculpt tool icons Snake Hook: make it more clearly different from Grab, and also better communicate what it can do Pose: remove arrow, which was hard to see anyway Pinch: make arrows larger and more visible |
September 27, 2019, 18:41 (GMT) |
UI: Add high quality cursors on macOS This adds the same high quality cursors on macOS as we have on Windows. These are stored as 32*32 pt PDFs, same as the built-in OS cursors Reviewed by: Brecht Van Lommel Differential Revision: https://developer.blender.org/D5907 |
September 27, 2019, 17:45 (GMT) |
Fix T70247 Crash on enter edit mode with UV editor opened |
September 27, 2019, 17:16 (GMT) |
Sculpt: Sculpt cursor UX improvements This commit introduces the following changes: - Invert the direction of the brush strength WM control. It was working in the opposite direction to any other control in Blender. Now dragging to the right increases the strength. - Increase the alpha of the cursor - Remove the font shadow of the numbers in the WM control. It was adding too much visual noise when rendered on top of the brush alpha - Add a second circle to preview the strength in the cursor - Increase the resolution of the cursor circles. Now they look smooth even when working with large brush sizes. - Add a line preview to display the brush curve - Don't offset the cursor preview when changing size and strength Reviewed By: billreynish, brecht Differential Revision: https://developer.blender.org/D5889 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021