Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2156 / 8462

September 28, 2019, 07:14 (GMT)
RNA: fix the name of the parent inverse matrix in Data API Outliner view.
September 27, 2019, 23:35 (GMT)
Debug: add 888 and 889 debug values for redraw and PBVH node visualizatons

More convenient to use the debug menu than having to modify code every time.
September 27, 2019, 22:44 (GMT)
EEVEE: Speedup: Don't request orco layer if not needed

Should speed up eevee mesh update a tiny bit in certain particular cases
(deform modifier + (shader using texcoord (but not generated output) OR
principled bsdf OR geometry node (except tangent output))).
September 27, 2019, 22:44 (GMT)
Fix T70226 EEVEE: Crash/Assert entering edit mode with instanced meshes...

... and modifiers.

This was caused by wrong mesh being taken into account when in edit mode.
September 27, 2019, 21:41 (GMT)
Cleanup: Remove wrong format

September 27, 2019, 21:36 (GMT)
GPencil: Fix merge errors
September 27, 2019, 21:34 (GMT)
GPencil: SVG Remove exporter

This will be added in the future.
September 27, 2019, 21:32 (GMT)
Cleanup: Unused variables
September 27, 2019, 21:29 (GMT)
Cleanup: Clang Format
September 27, 2019, 21:23 (GMT)
GPencil: Fix compiler warning
September 27, 2019, 21:21 (GMT)
GPencil: Remove unused functions

These functions were moved to a separated patch for modifiers: https://developer.blender.org/D5795
September 27, 2019, 21:16 (GMT)
Merge branch 'master' into greasepencil-object
September 27, 2019, 21:15 (GMT)
Cleanup: Remove // comments
September 27, 2019, 21:05 (GMT)
Cleanup: Remove blank at the end of tooltip
September 27, 2019, 20:59 (GMT)
Merge branch 'master' into greasepencil-object
Revision 8ac21cb by Gaia Clary (master)
September 27, 2019, 20:59 (GMT)
fix:wrong python pdb copied for Windows-VS when building for pydebug
September 27, 2019, 19:12 (GMT)
UI: small tweaks to sculpt tool icons

Snake Hook: make it more clearly different from Grab, and also better communicate what it can do
Pose: remove arrow, which was hard to see anyway
Pinch: make arrows larger and more visible
September 27, 2019, 18:41 (GMT)
UI: Add high quality cursors on macOS

This adds the same high quality cursors on macOS as we have on Windows.

These are stored as 32*32 pt PDFs, same as the built-in OS cursors

Reviewed by: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D5907
September 27, 2019, 17:45 (GMT)
Fix T70247 Crash on enter edit mode with UV editor opened
September 27, 2019, 17:16 (GMT)
Sculpt: Sculpt cursor UX improvements

This commit introduces the following changes:
- Invert the direction of the brush strength WM control. It was working in the opposite direction to any other control in Blender. Now dragging to the right increases the strength.
- Increase the alpha of the cursor
- Remove the font shadow of the numbers in the WM control. It was adding too much visual noise when rendered on top of the brush alpha
- Add a second circle to preview the strength in the cursor
- Increase the resolution of the cursor circles. Now they look smooth even when working with large brush sizes.
- Add a line preview to display the brush curve
- Don't offset the cursor preview when changing size and strength

Reviewed By: billreynish, brecht

Differential Revision: https://developer.blender.org/D5889
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021