September 27, 2019, 17:12 (GMT) |
Voxel remesh: Enable adaptivity This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5918 |
September 27, 2019, 16:41 (GMT) |
Sculpt: Use func_finalize instead of mutex Reviewed By: brecht Differential Revision: https://developer.blender.org/D5905 |
September 27, 2019, 16:35 (GMT) |
Sculpt: Pose brush origin offset With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius. With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5841 |
September 27, 2019, 15:50 (GMT) |
Fix T70291: Sculpt remesh inverts normal when fix poles is activated Reviewed By: brecht Maniphest Tasks: T70291 Differential Revision: https://developer.blender.org/D5916 |
September 27, 2019, 15:48 (GMT) |
Fix T56497: Snake hook sculpt brush slips off and affects the part of the mesh behind We should not be updating the cache true location there. This commit also fixes the snake hook default alpha. Reviewed By: brecht Maniphest Tasks: T56497 Differential Revision: https://developer.blender.org/D5915 |
September 27, 2019, 15:45 (GMT) |
Sculpt: Enable accumulate in scrape brush This fixes some artifacts when working on curved surfaces. Previous behavior was with accumulate on, so that is now the default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5826 |
September 27, 2019, 15:45 (GMT) |
Fix T70280: QuadriFlow remesh with "Use Paint Symmetry" and "Smooth Normals" may give wrong normals Reviewed By: jbakker Maniphest Tasks: T70280 Differential Revision: https://developer.blender.org/D5904 |
September 27, 2019, 15:38 (GMT) |
Mantaflow: Fix crash when freeing bake with unknown cache directory |
September 27, 2019, 15:19 (GMT) |
Fix T69941 Assert selecting UVs Was caused by DRW_mesh_batch_cache_get_edituv_faces_stretch_area called after DRW_mesh_batch_cache_create_requested. So it was created on the wrong object/mesh. |
September 27, 2019, 15:02 (GMT) |
Cleanup: Replace 'add mode' short for driver FCurve creation with an enum The 'add mode' was a `short` between -1 and 2 inclusive, and magic numbers sprinkled throughout the code. It's now an enum with descriptive names. No functional changes. |
Revision 9ddc3f1 by DaweiSun (cycles_unbiased_volumes) September 27, 2019, 15:00 (GMT) |
make_local rna call not working as expected |
Revision 65e6598 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 27, 2019, 14:59 (GMT) |
avoid ambiguous call to make_unique |
September 27, 2019, 14:56 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenkernel/intern/brush.c |
September 27, 2019, 14:52 (GMT) |
GPencil: New Brush default settings This patch replaces D5787. Now instead to replace the startup.blend file, all the changes are done in versioning and moved to shared module to be reused by Brush reset. Reviewers: brecht, mendio Reviewed By: brecht Subscribers: pepeland, mendio Differential Revision: https://developer.blender.org/D5913 |
September 27, 2019, 14:43 (GMT) |
GPencil: Simplify smooth average factor calculation As always uses 4 points, don't need to do calculations for that and also it was wrong with 3 points. |
Revision 503fada by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 27, 2019, 13:40 (GMT) |
cleanup Tuple class |
September 27, 2019, 13:31 (GMT) |
Merge branch 'master' into greasepencil-object |
September 27, 2019, 13:31 (GMT) |
Fix T69377 Texture flickering when selecting in solid viewport (AMD Pro driver) Workaround that does not fix the real issue. The bug is caused by glBufferData inside DRW_instance_buffer_finish > GPU_vertbuf_use but only after the selection code which resets the number of items in idatalist->pool_buffers. I don't understand why this is happening as the vbo ids are all valid and no error is reported. What is even more strange, is that it affects another vbo which has no connection with the ones in DRW_instance_buffer_finish. |
September 27, 2019, 13:31 (GMT) |
Fix T70106 Objects with multiple materials are not displaying correctly Seems to be an issue with OSX and loading objects matrices from uniform buffers. Using legacy path for that reason. |
September 27, 2019, 13:28 (GMT) |
GPencil: New smart smooth for strokes When using the samples, the interpolated points get abrupt steps because the system cannot receive all events in a short period of time. This is more noticeable when the samples are set to 10 and the pen is moved very fast. The problem with post-processing smooth is that is applied to all stroke and this removes details. The smart smooth is automatic and detect only the segments in the stroke where the system was unable to capture all movements and apply a smooth algorithm. |
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Master Commits
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