Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2238 / 8462

August 27, 2019, 04:25 (GMT)
Fix crash transforming origins when no editable origins exist
August 27, 2019, 04:06 (GMT)
Fix specific case where a vertex is ignored in snapping

Sometimes the index of the edge and the vertex may coincide.
August 27, 2019, 00:34 (GMT)
Cycles/Windows: Fix over estimation of System RAM.

`system_physical_ram` reported 1024x more System RAM than what
was actually available.
August 26, 2019, 23:50 (GMT)
Fix T68687 Eevee: Modulo node behaves unexpectedly/inconsistently

This was a regression.
August 26, 2019, 22:40 (GMT)
Merge branch 'master' into filebrowser_redesign
August 26, 2019, 20:39 (GMT)
Fix T69122: Area Join Error on Invalid Cursor Position

Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.

Differential Revision: https://developer.blender.org/D5598

Reviewed by Brecht Van Lommel
August 26, 2019, 20:35 (GMT)
Merge branch 'master' into greasepencil-object
August 26, 2019, 20:06 (GMT)
Fix T69185: Cycles kernel OpenCL compile error after recent changes
August 26, 2019, 19:04 (GMT)
GPencil: Fix typo error in previous commit
August 26, 2019, 19:00 (GMT)
GPencil: Temporary fix to keep running Cycles + GPencil object in background.

This is a temporary solution to keep the render running.
August 26, 2019, 18:53 (GMT)
Gpencil: Splitting and rearranging Context Menu in Edit Mode

Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators.

{F7704949}

Reviewers: antoniov, pepeland, billreynish

Reviewed By: billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5596
August 26, 2019, 17:18 (GMT)
GPU: add mechanism for splitting up big gpu_shader_material.glsl file

Compiling this big file for every Eevee material is bad for performance, and
now that we are adding more nodes it gets worse. This patch adds a simple
mechanism to split up that file, and use only the parts used by shader nodes.

When a function is used by GPU_link, we detect which GLSL file it came from
and use it in GLSL code generation automatically. Dependencies between GLSL
files are manually specified, and function names must be unique across all
GLSL files.

Most of the actual splitting up will be done in later commits.

Differential Revision: https://developer.blender.org/D5569
August 26, 2019, 17:15 (GMT)
Edit Mesh: New option "Split Edges & Faces" to "AutoMerge"

Ref T66423

Differential revision: https://developer.blender.org/D5562
August 26, 2019, 16:43 (GMT)
Fix T69051 Vertex Paint: Selection not show in vertex select mode.
August 26, 2019, 16:43 (GMT)
Fix T68954 UVEdit: Auto Smooth option conflicts with uvs display
August 26, 2019, 16:34 (GMT)
Add quadriflow remesher
August 26, 2019, 15:53 (GMT)
Missed adding file in recent commit
August 26, 2019, 15:49 (GMT)
Keymap: Use Ctrl-Period to toggle origin editing

Add a key binding since this option is typically for quick adjustments.
August 26, 2019, 15:46 (GMT)
3D View: show selected object axis when affect origins is enabled

This replaces temporarily enabling draw-axis.
August 26, 2019, 15:46 (GMT)
DRW: check exact draw flags before getting wire-frame color

Only some options need this.
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