August 27, 2019, 04:25 (GMT) |
Fix crash transforming origins when no editable origins exist |
August 27, 2019, 04:06 (GMT) |
Fix specific case where a vertex is ignored in snapping Sometimes the index of the edge and the vertex may coincide. |
August 27, 2019, 00:34 (GMT) |
Cycles/Windows: Fix over estimation of System RAM. `system_physical_ram` reported 1024x more System RAM than what was actually available. |
August 26, 2019, 23:50 (GMT) |
August 26, 2019, 22:40 (GMT) |
Merge branch 'master' into filebrowser_redesign |
August 26, 2019, 20:39 (GMT) |
Fix T69122: Area Join Error on Invalid Cursor Position Improved error handling of Join Area operator in cased it is passed cursor position that is not valid. Differential Revision: https://developer.blender.org/D5598 Reviewed by Brecht Van Lommel |
August 26, 2019, 20:35 (GMT) |
Merge branch 'master' into greasepencil-object |
August 26, 2019, 20:06 (GMT) |
Fix T69185: Cycles kernel OpenCL compile error after recent changes |
August 26, 2019, 19:04 (GMT) |
GPencil: Fix typo error in previous commit |
August 26, 2019, 19:00 (GMT) |
GPencil: Temporary fix to keep running Cycles + GPencil object in background. This is a temporary solution to keep the render running. |
August 26, 2019, 18:53 (GMT) |
Gpencil: Splitting and rearranging Context Menu in Edit Mode Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators. {F7704949} Reviewers: antoniov, pepeland, billreynish Reviewed By: billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5596 |
August 26, 2019, 17:18 (GMT) |
GPU: add mechanism for splitting up big gpu_shader_material.glsl file Compiling this big file for every Eevee material is bad for performance, and now that we are adding more nodes it gets worse. This patch adds a simple mechanism to split up that file, and use only the parts used by shader nodes. When a function is used by GPU_link, we detect which GLSL file it came from and use it in GLSL code generation automatically. Dependencies between GLSL files are manually specified, and function names must be unique across all GLSL files. Most of the actual splitting up will be done in later commits. Differential Revision: https://developer.blender.org/D5569 |
August 26, 2019, 17:15 (GMT) |
Edit Mesh: New option "Split Edges & Faces" to "AutoMerge" Ref T66423 Differential revision: https://developer.blender.org/D5562 |
August 26, 2019, 16:43 (GMT) |
Fix T69051 Vertex Paint: Selection not show in vertex select mode. |
August 26, 2019, 16:43 (GMT) |
Fix T68954 UVEdit: Auto Smooth option conflicts with uvs display |
Revision 85d6fbb by Sebastian Parborg August 26, 2019, 16:34 (GMT) |
Add quadriflow remesher |
August 26, 2019, 15:53 (GMT) |
Missed adding file in recent commit |
August 26, 2019, 15:49 (GMT) |
Keymap: Use Ctrl-Period to toggle origin editing Add a key binding since this option is typically for quick adjustments. |
August 26, 2019, 15:46 (GMT) |
3D View: show selected object axis when affect origins is enabled This replaces temporarily enabling draw-axis. |
August 26, 2019, 15:46 (GMT) |
DRW: check exact draw flags before getting wire-frame color Only some options need this. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021