August 27, 2019, 10:25 (GMT) |
UI: make layout in adjust last operator popup consistent with corner panel Differential Revision: https://developer.blender.org/D5581 |
Revision 5a7dfe5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 10:24 (GMT) |
fix some more warnings |
Revision c5449eb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 10:20 (GMT) |
avoid some warnings |
August 27, 2019, 10:18 (GMT) |
Cleanup: clang-format |
August 27, 2019, 10:18 (GMT) |
Build: run ldconfig for OpenImageDenoise in install_deps.sh Differential Revision: https://developer.blender.org/D5580 |
Revision e12b1cf by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 10:17 (GMT) |
fix some warnings |
Revision a32472b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 09:55 (GMT) |
remove unnecessary semicolon |
August 27, 2019, 09:52 (GMT) |
Fix T69165: wrong update function on Bone b-bone properties crashes. Obvious fix suggested by @lichtwerk. |
August 27, 2019, 09:20 (GMT) |
Fix T69166: built-in start-up file has unnecessary screen data |
August 27, 2019, 09:20 (GMT) |
Cleanup: use static set instead of list |
Revision 955c931 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 09:19 (GMT) |
Merge branch 'master' into functions |
August 27, 2019, 09:14 (GMT) |
Fix compiler error in Windows This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f |
August 27, 2019, 09:06 (GMT) |
Compositor: Run only one instance of OIDN at a time. Running multiple instances of OIDN simultaneously can use dozens of GBs of memory. Since OIDN is multithreaded internally, we can run only one instance at a time and should not lose much performance. Fixing T69006 |
August 27, 2019, 06:56 (GMT) |
Workbench: Specular Highlighting for MatCaps With Blender 2.80 we introduced a more flexible matcap system. One change we did was to multiply the matcap with the base color that was shaded. As matcaps contains diffuse and specular lighting in a single texture this lead to rendering artifacts. Artists were complaining that everything looked to metalic. We now support a separate `diffuse` and `specular` pass for matcaps. `shaded_color = diffuse_light * base_color + specular_light` For matcaps to support this feature they need to be multilayer openexr files with 2 renderpasses (named `diffuse` and `specular`). In the future we can change this to first pass/second pass in stead of this naming convention. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5335 |
August 27, 2019, 06:35 (GMT) |
UV Editor: Remove Unimplemented Show Edges Option Show Edges option in the UV editor does not do anything. Only RNA/DNA code could be found, so it is save to be removed. Differential Revision: https://developer.blender.org/D5446 |
August 27, 2019, 05:38 (GMT) |
Cleanup: rename max_len -> alloc_len |
August 27, 2019, 05:07 (GMT) |
Cleanup: struct member name wasn't descriptive |
August 27, 2019, 05:01 (GMT) |
Cleanup: unused warning |
August 27, 2019, 04:42 (GMT) |
Edit Mesh AutoMerge: Improve `Split Edges & Faces` option Now all wire edges linked to the merged vertex are used for split faces. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5603 |
August 27, 2019, 04:25 (GMT) |
Clean: style |
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