August 2, 2019, 12:42 (GMT) |
Cleanup: refactor tests executing Blender to use add_blender_test function |
August 2, 2019, 12:42 (GMT) |
Fix scene units test failure after recent changes |
August 2, 2019, 12:38 (GMT) |
Update Vector Math tool tips. |
August 2, 2019, 12:36 (GMT) |
Profile Widget RNA: Add array sampling function Added a new function in the profile widget to return multiple samples along the profile at once. Currently limited by the RNA system to 16 samples because the max return array size is 32 and because the return array size cannot be dynamic. |
August 2, 2019, 12:27 (GMT) |
Refactor Math node GPU code. |
August 2, 2019, 12:13 (GMT) |
Use C sign convention in Vector Modulo and fix zero division. |
Revision 375577c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 12:10 (GMT) |
improve file names |
Revision 9231990 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 12:07 (GMT) |
unify mapping names |
August 2, 2019, 12:06 (GMT) |
Refactora and clean up Vector Math GPU code. I don't think editing the GPUNodeStack is a good idea. This should be handled another way. |
Revision 2f3ccb7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 12:00 (GMT) |
move all tree mappings into folder |
August 2, 2019, 11:45 (GMT) |
Keep a single OpenGL/GPU context alive on the drawing thread Avoids expensive context switches. |
Revision d537af9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 11:43 (GMT) |
execute action for new particles after explosion |
Revision 2be7226 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 11:21 (GMT) |
new rgba_b attribute type |
Revision d022328 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 11:18 (GMT) |
new float2 particle attribute type |
August 2, 2019, 11:04 (GMT) |
Fix T68126: Cycles not enabled with factory settings |
Revision 7f802fb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 10:56 (GMT) |
initial texture color access after collision |
Revision 3411511 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 10:52 (GMT) |
new float2 and rgba_b types |
August 2, 2019, 10:04 (GMT) |
Cleanup: clang-format, also typo fix. |
August 2, 2019, 10:02 (GMT) |
Use more explicit names in Vector Math node. |
August 2, 2019, 09:48 (GMT) |
Remove Vector Math exec function. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021