July 15, 2019, 15:30 (GMT) |
Fix T66870: AutoIK-Len stops working after releasing the mouse The code didn't check if we should initialize the transform auto IK parameters. Cleaned up the code a bit too. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5260 |
Revision 94d2a11 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 15:25 (GMT) |
more debug time checks |
July 15, 2019, 15:24 (GMT) |
Fix T63349: image texture garbage collection causing freezes Images were being freed often because the tagging for when the image was last used was missing. Differential Revision: https://developer.blender.org/D5252 |
Revision cfdd663 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 15, 2019, 15:22 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision ad6fa16 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 15:19 (GMT) |
use more debug time checks |
Revision c5d18a0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 15:09 (GMT) |
check that indices correspond to correct outputs in debug build |
July 15, 2019, 15:03 (GMT) |
Fix T66812: Particles + Build Modifier = Crash Particles can not be used with a destructive modifiers, so we can not maker such configuration fully reliable. Not sure this specific setup ever worked in 2.7x, maybe DM index was somehow reset somewhere in particle system in older Blender version, or maybe all of Blender version were crashing. Anyway, seems to be very easy to avoid obvious index past the array boundary in the mapping, Reviewers: brecht, zeddb Reviewed By: brecht Maniphest Tasks: T66812 Differential Revision: https://developer.blender.org/D5257 |
July 15, 2019, 14:56 (GMT) |
Fix T66941: GPencil wrong interpolation calculation for last keyframe The range used for frames was wrong and the last keyframe was way off of the correct place. Thanks to @MagnumOctopus for catching the bug. |
Revision 6d208e3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:54 (GMT) |
remove indirection |
Revision 89a8b1f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:51 (GMT) |
cleanup events |
Revision aefdc18 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:43 (GMT) |
cleanup emitters |
July 15, 2019, 14:38 (GMT) |
Fix T64827 (part two): "Batch-Generate Previews" fails with certain files Some values (not properly handled by do_versions?) could cause 'rna_backup_restore()' to throw an error resulting in the whole preview generation not being saved to the .blend file. I've checked folowwing demo files: - race_spaceship.blend - wasp_bot.blend Here the offending seetings were: - `UnitSettings` (`length_unit`, ...) - `FFmpegSettings` (`ffmpeg_preset`, ...) For now, these are now excluded in `exclude_props` Reviewers: brecht Differential Revision: https://developer.blender.org/D5255 |
Revision b5a74ae by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:23 (GMT) |
remove a level of indirection |
July 15, 2019, 14:20 (GMT) |
Fix T66668: frame selected bone not working in weight paint mode 'viewselected_exec()' [which uses evaluated view layer] would query BASE_SELECTED flag, but it was not set on base_eval, but on its base_orig. reason for this is 'ed_object_select_pick()' would modify base flags [through 'ED_object_base_select()'], but not tag scene ID_RECALC_BASE_FLAGS. thx @sergey for hinting. Reviewers: sergey, brecht Maniphest Tasks: T66668 Differential Revision: https://developer.blender.org/D5235 |
Revision 0349569 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:18 (GMT) |
more boilerplate code removal |
Revision 5b31532 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 15, 2019, 14:18 (GMT) |
LANPR: Moved GPU batches to lanpr_share. |
Revision fa9bf0c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:15 (GMT) |
cleanup |
Revision 719357f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 14:07 (GMT) |
revisit autorefcount |
July 15, 2019, 13:54 (GMT) |
Fix T66686: Crash on Particle Edit, then Render Reviewers: brecht, zeddb Reviewed By: brecht Maniphest Tasks: T66686 Differential Revision: https://developer.blender.org/D5259 |
Revision f2421c0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 15, 2019, 13:35 (GMT) |
abstract interpolated vectors and matrices |
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Master Commits
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