July 5, 2019, 13:55 (GMT) |
Fix T66006: View 3D select enumerate + other options fail Support other options when using the enumerate option. |
July 5, 2019, 13:48 (GMT) |
Fix T66296: Black artefacts on materials with refraction on CPU The issue was in the optimization code path for opaque shadow rays which was wrongly considering all primitives in the node to have same visibility flags. |
Revision fa79121 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 13:40 (GMT) |
initial mesh collision event node |
July 5, 2019, 13:40 (GMT) |
Workbench: Disable texture paint drawing for final render |
July 5, 2019, 13:39 (GMT) |
Raise error when reading Alembic with degenerate geometry, cherry picked from tangent anim blender278 remote Raise error when reading Alembic with degenerate geometry Alembic files containing faces with fewer than 3 vertices were causing Blender to crash. While this is not a proper fix (would require actually handling the invalid geometry), this at least prevents the crash, instead giving an error message, informing of the degenerate geometry. (cherry picked from commit aeb4fdbe3ef63a3fcf7920f5fb1f4484da1a1fe3) |
July 5, 2019, 13:21 (GMT) |
TexturePaint: Force Workbench Texture Color Mode When in texture paint mode and in solid mode the object that is being texture painted will be rendered by the workbench engine with textures. All other objects would render the same. For other cases the texture paint draw engine will still draw the texture. The texture mode draw engine now only drawn the masks. The opacity sliders influences the texture mask. This change has been implemented conserably. In the future we need to look into making this better, like adding support that every object can be colored differently. Currently when rendering in the workbench we can have up to 3 different color types active (what the user selected, the fallback in case no materials have been configured and this one, forcing textures) Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5190 |
Revision d5f21d2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 13:19 (GMT) |
cleanup age reached event inserter |
Revision 7beef61 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 13:13 (GMT) |
get node of socket from indexed tree |
Revision 0f60643 by Ray molenkamp (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 5, 2019, 13:12 (GMT) |
Cleanup: Fix build error with MSVC space after is not allowed |
Revision 57cb784 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 13:03 (GMT) |
construct SmallStack from array |
July 5, 2019, 13:00 (GMT) |
USD: hair export is now optional |
Revision eebcad2 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 5, 2019, 12:55 (GMT) |
LANPR: Minor display fixes. |
Revision 8697062 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 5, 2019, 12:49 (GMT) |
LANPR: Fix MSVC errors. |
Revision cc8ff01 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 12:49 (GMT) |
deduplicate function create code |
Revision 2c8e8d5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 12:42 (GMT) |
add speed input to explode node |
Revision 681ae8d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 12:38 (GMT) |
initial explode particle node |
July 5, 2019, 12:04 (GMT) |
Merge remote-tracking branch 'origin/master' into sybren-usd |
Revision 0380b22 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 11:42 (GMT) |
better handling of zero duration |
July 5, 2019, 11:42 (GMT) |
DRW: add back gl_PointSize for AMD drivers |
July 5, 2019, 11:42 (GMT) |
Cleanup: use doxy comments for WM_types.h |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021