Revision f16c8ee by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 17:02 (GMT) |
optimize adding multiple new values to multimap |
Revision 10437bb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 17:01 (GMT) |
only use new multimap implementation |
Revision 2df06e3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 16:49 (GMT) |
fix issue with multiple links at same socket |
Revision d14073a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 16:42 (GMT) |
better multimap implementation for a specific use case |
Revision 918cdba by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 16:42 (GMT) |
missing from last commit |
Revision 33dda84 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 16:41 (GMT) |
improved lookup or insert functions for map |
July 3, 2019, 16:39 (GMT) |
Fix T59225 Screw modifier not displayed when using single vertex |
July 3, 2019, 15:51 (GMT) |
Fix T66311: skin resize (ctrl+a) could crash could happen when used on multiple objects with multi edit, and skin modifier was not present on all participating objects Reviewers: brecht Maniphest Tasks: T66311 Differential Revision: https://developer.blender.org/D5165 |
July 3, 2019, 15:23 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-fast-io |
July 3, 2019, 15:18 (GMT) |
[Fast import/export] Fixed crash related to normal_iter and incorrect default aixs remapping behaviour |
July 3, 2019, 15:18 (GMT) |
Fix T66165: RGB Curve node generates too bright color The issue was that the end point would be extrapolated and it would lead to very high values if the curve had a near inf slope. Now we use the actual end point value and only extrapolate values that are outside of the start and endpoint range. Differential Revision: https://developer.blender.org/D5151 |
July 3, 2019, 15:11 (GMT) |
Cleanup: rename variables for easier understanding |
Revision b9fee1a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 15:09 (GMT) |
return index when value was inserted before |
Revision 9af1aa4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 14:56 (GMT) |
remove unnecessary template parameter |
July 3, 2019, 14:45 (GMT) |
Cleanup debug print left in by mistake. Thanks to @brecht for noticing it. :) |
Revision d9277bf by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 14:35 (GMT) |
support storing multiple connected sockets per socket |
Revision 5db4d82 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 14:33 (GMT) |
add multiple new elements to multimap |
July 3, 2019, 14:32 (GMT) |
Fix T66234: Issue on switching material mode between Object and Data The root of the issue comes to the fact that part of dependency graph is being removed, without doing any further remapping. This was happening because only materials used by objects were pulled in, so when material mode is changed some material became unused and removed from the dependency graph and freed, causing object or its data to point to a freed memory in its materials array. Simplest and safest way to solve this is to pull materials referenced by both object and object data. This causes somewhat higher memory usage but keeps evaluated state of scene in an always consistent state, without any need to tag/update object's data on material mode change. Don't think it is a problem in practice. Reviewers: brecht, fclem Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5172 |
July 3, 2019, 14:31 (GMT) |
Fix T66353: VSE: Missing updates when moving strip with animation |
Revision d037390 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 3, 2019, 14:13 (GMT) |
iterate keys of multimap |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021