May 14, 2019, 12:07 (GMT) |
Fix T64574 : Weird shadow mesh glitches in viewport This is not the most clean but this is what is needed to make point_object_to_ndc equivalent to point_object_to_world + point_world_to_ndc |
May 14, 2019, 11:57 (GMT) |
Fix T64574 : Weird shadow mesh glitches in viewport This is not the most clean but this is what is needed to make point_object_to_ndc equivalent to point_object_to_world + point_world_to_ndc |
May 14, 2019, 11:54 (GMT) |
GPU: Fixup and add assert to GPU_VERT_ATTR_NAMES_BUF_LEN |
May 14, 2019, 10:39 (GMT) |
Eevee: Fix Auto Tangent not working if active UV layer is greater than 3 |
Revision c15b10e by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) May 14, 2019, 10:34 (GMT) |
Merge branch 'master' into greasepencil-object |
May 14, 2019, 10:29 (GMT) |
Fix T64592: Assign Shortcut does not autosave preferences |
May 14, 2019, 10:28 (GMT) |
Fix T63542: Imported FBX doesn't show keyframes in Shape Key editor. While shapekeys RNA path handling does support keyblocks (ShapeKeys) with an `id_data` wrongly set to the geometry instead of the shapkey, this is really not something to promote. ideally it should be removed at some point. At least, let's not generate such RNA pointer if we can avoid it. Here it was breaking proper showing of animated shapekeys in the UI, since this expects animated datablocks to have their own animation data (and 'rooting' keyblocks to their mesh instead of their shapekey ended up defining their animation in the mesh, not in the shapekey). |
May 14, 2019, 10:24 (GMT) |
May 14, 2019, 10:21 (GMT) |
Screen: replace show footer operator with property This matches 'show header' internal logic. |
May 14, 2019, 10:21 (GMT) |
Cleanup: sort struct declarations |
May 14, 2019, 10:21 (GMT) |
Cleanup: quiet warning |
May 14, 2019, 09:59 (GMT) |
Fix T64441: GPencil textures weird rotation New option to disable the follow drawing path. Before it had only a switch property, now there is a list of options. Modes: Path: Follows drawing stroke and rotate with object. Object: Only follows object rotation. None: Don't rotate. |
May 14, 2019, 09:49 (GMT) |
Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.h Also renames the corresponding .c file. |
May 14, 2019, 09:39 (GMT) |
RNA: fix the id_data pointer of PoseBone.bone to point at the Armature. The owning ID reference of RNA pointers is supposed to point at the ID container that owns the object, but for PoseBone.bone it wasn't updated to point at the Armature data ID instead of Armature Object. This caused issues, like pose_bone.bone.driver_add() adding the driver to the Armature Object animation data, which violates the intended design of the animation data structures. Since RNA code generally assumes that all pointers that don't refer directly to an ID remain within the current ID, a custom getter is required to fix this. |
May 14, 2019, 09:39 (GMT) |
Depsgraph: detect bbone_segments drivers from Object animation data. |
May 14, 2019, 09:22 (GMT) |
Fix T64578: Cycles clamps HDR colors for 16bit integer image with colorspace |
May 14, 2019, 08:57 (GMT) |
Cleanup: DRW: Move ModelMatrix declaration to common_view_lib |
May 14, 2019, 08:57 (GMT) |
GPUVertexFormat: Reduce size of structs With this patch, the size of GPUVertFormat goes from 1240 to 388. |
May 14, 2019, 08:57 (GMT) |
Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copy |
May 14, 2019, 08:57 (GMT) |
Cleanup: DRW: Remove unused Uniform types |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021