April 26, 2019, 14:47 (GMT) |
Cleanup: Armature |
April 26, 2019, 14:37 (GMT) |
Armature: Speedup by removing unecessary check drw_batch_cache_generate_requested() is only needed when the geom needs to be created. Went from 37fps to 47fps with artificial testcase (lots of bones with one custom shape). Baseline 2.79 is 24fps. Also fix the drw_shgroup_bone_custom_wire. |
April 26, 2019, 14:17 (GMT) |
Fix T58966 Sculpted changes dissapear visually when selecting a second object Display sculpt mesh if there is a sculpt session. |
April 26, 2019, 13:33 (GMT) |
GPUSelect: Don't read depth on every draw If the draw uses the same id as the previous draw, there is no need to read the depth buffer at this point, avoiding a CPU-GPU sync bubble. Fixes T62511 Selection is significantly slower in production scenes. With this patch glReadPixels is not the bottleneck. Regular drawing Is still very slow so I would suggest fixing the regular drawing first before trying to improve the selection algorithm. |
April 26, 2019, 13:33 (GMT) |
Fix T62880 Severe FPS drop with multiple bone shapes Fix instancing batches not being reused by custom bone shapes. Drawing thoses is now faster than 2.79 (40fps instead of 30fps) |
April 26, 2019, 13:31 (GMT) |
Fix T63896: Removing Drivers in Python Leads to Crash Adding and removing drivers must always tag relations for update. |
April 26, 2019, 09:01 (GMT) |
Merge branch 'master' into temp-topbar-ui |
April 26, 2019, 08:14 (GMT) |
Fix T63897: GPencil Material Presets showing error This error was introduced in a previous commit with the rename of the parameter. Also added some missing values. |
April 26, 2019, 06:00 (GMT) |
Keymap: Support shift-click to select multiple reports Also support drag for box-select, matching the outliner. D4660 by @Poulpator with edits. |
April 26, 2019, 05:06 (GMT) |
Merge branch 'master' into temp-topbar-ui |
April 26, 2019, 03:04 (GMT) |
Cleanup: clang-format |
April 26, 2019, 03:02 (GMT) |
Cleanup: unused variable warning |
April 26, 2019, 02:31 (GMT) |
Merge branch 'master' into temp-topbar-ui |
April 25, 2019, 22:14 (GMT) |
Fix T63784 Eevee : Black Diffuse with Principled BSDF and Mix Shader This was cause by the SSS energy being lost when using SSRefraction. Also the mix shader did not merge the discarded SSS light into the radiance. |
April 25, 2019, 21:23 (GMT) |
Cleanup: Node shader texture image |
April 25, 2019, 21:23 (GMT) |
AVI: Fix buffer overflow That was causing crashes when loading uncompressed avi files created with blender 2.79. |
April 25, 2019, 19:59 (GMT) |
Fix T63605: Assert squeezing a template_curve_mapping in a panel to almost zero horizontally Reviewers: brecht Maniphest Tasks: T63605 Differential Revision: https://developer.blender.org/D4690 |
Revision 23cfdc9 by Brian Meisenheimer (filebrowser_redesign) April 25, 2019, 17:34 (GMT) |
Changed the layout of the directory buttons, display mode panel and the "Create new directory" button |
April 25, 2019, 17:25 (GMT) |
Text editor: convert tabs to spaces on paste If the Tabs as Spaces settings is enabled for the text block. This avoids issues with inconsistent indentation when pasting Python code from another source. Differential Revision: https://developer.blender.org/D4512 |
April 25, 2019, 16:19 (GMT) |
UI: keep timeline collapsed to header size when resizing window This restores functionality lost with e8c9e85401ef. Differential Revision: https://developer.blender.org/D4714 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021