September 8, 2021, 07:56 (GMT) |
Fix T90825: Performance texture painting with limited scale. Improve texture painting/uv editing performance when limited scale is active. Cause of the slow down is that the image editor draws the image in maximum resolution, but the 3d viewport uses the limited scale. The variation reuses the same GPU texture and needed to be uploaded/scaled twice to the GPU. This patch will adds texture slots that can hold the scaled down and the maximum resolution image. This would allow better cache hits and reuse of existing caches. Maximum resolution textures are reused for limited scale when they fit to reduce memory and CPU footprint. Reviewed By: fclem Differential Revision: https://developer.blender.org/D12388 |
September 8, 2021, 07:49 (GMT) |
Sculpt dyntopo: * BLI_table_gset now internally uses a SmallHash instead of a GHash. Profiling revealed this to be quite a bit faster. * This is something of a stopgap until C++-afication of pbvh, when we'll have our pick of a bunch of really nice C++ hashmap libs. * pbvh_collapse_edge bites the dust; dyntopo now uses BM_collapse_edge. Of the three topology operations (subdivide edge, collapse edge, dissolve 3/4 valence vertex) only dissolve still has a dyntopo-specific implementation. * Fixed a bunch of annoying memory corruption bugs. * Non-manifold triangles are now detected in more places. SmallHash changes: * Enabled removal * Fixed infinite loop bug caused by improperly counting free*d* cells versus free cells. * Added a BLI_smallhash_ensure_p method that works just like the GHash version. Sculpt replay system * Roughed out a simple system to record and play back sculpt strokes using a simple text format. * This is exclusively for performance profiling and unit tests. * For each brush stroke the system saves a copy of the active StrokeCache and PaintStroke and parts of Sculpt. This should make profiling DRAM thrashing a lot easier. |
September 8, 2021, 06:47 (GMT) |
Asset: Dropping Material assets on material slot under mouse cursor. This patch allows dropping material assets from material slot under the mouse cursor. Before this change the material slot had to be hand-picked from the properties panel. For consistency it is chosen to do this in any shading mode as the tooltip shows what is exactly going to happen during release. The feature also works for other object types than Meshes as it uses the drawn surface on the GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0 cards and are very responsive. Reviewed By: fclem, Severin Differential Revision: https://developer.blender.org/D12190 |
September 8, 2021, 06:25 (GMT) |
Fix T91225: Quick Favorites and shortcuts are broken for some properties Caused by {rB3e4d720ae483}. Before above commit, this had a different path handling and RNA_path_from_ID_to_struct() was always used [which kind of took care of this]. Now this is only used if ptr represents an ID itself, so we are "loosing" part of the path. This patch adds the path back on the member_id in wm_context_member_from_ptr() for everthing related to space_data, so WM_context_path_resolve_property_full() can construct a full path even for these. Maniphest Tasks: T91225 Differential Revision: https://developer.blender.org/D12418 |
September 7, 2021, 23:23 (GMT) |
Fix non-exiting property in keymap In e6a1d488ab79 `deselect_all` property was removed from `sequencer.select` operator but some keymap items were missed, which was caught by tests by buildbot. |
September 7, 2021, 22:23 (GMT) |
VSE strip thumbnails The goal is to provide thumbnails in the rectangle coloured strips. Works for movie clips and image sequences. The thumbnails are loaded from source using separate thread and stores them in cache. The drawing is called inside the drawing for each strip, and takes images from cache. Drawing is below the handles from one end of strip to other, inside view only. The job for caching is called when images are not available, or there is view change. All strip operations are valid, and overlap of strip adds transparency to the image. Images are shown only when strip size is wide enough for clear visibility of images, and the thumbnails represent source footage clearly. Cache is limited to 5000 thumbnails and performs cleanup of non visible images when limit crossed. Related Task : T89143 Maniphest Tasks: T89143 Differential Revision: https://developer.blender.org/D12266 |
September 7, 2021, 22:09 (GMT) |
Fix typo. |
September 7, 2021, 22:07 (GMT) |
Rename GPUPatchMap to DRWPatchMap. |
September 7, 2021, 22:05 (GMT) |
Cleanup code style for comments in draw/intern/shaders/. |
September 7, 2021, 22:05 (GMT) |
UI: Remove label of mode in Point Instance node There isn't enough space for this label at the default node width, and it was obvious what the drop-down is doing anyway. |
September 7, 2021, 22:01 (GMT) |
Cleanup: VSE select operator Operator combines more features and it wasn't very transparent which properties are used in which feature and how they are used. Features linked_time, side_of_frame and linked_handle are isolated, logic moved into own function. deselect_all property was removed as it practically equals to !extend in all cases. Functional change: Dragging existing selection will not change active strip. Previously this could happen if click happened on strip that wasn't active. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12320 |
September 7, 2021, 21:59 (GMT) |
Fix crash when compiling face varying path evaluation shader. |
September 7, 2021, 21:39 (GMT) |
Fix T90967: Snapping not working with single strip Even if `snap_targets` `SeqCollection` is empty, there can be static snap points defined, so don't condition snapping on non-zero target count. Differential Revision: https://developer.blender.org/D12400 |
September 7, 2021, 20:28 (GMT) |
Merge branch 'master' into subdivision_work |
September 7, 2021, 19:10 (GMT) |
Animation: Implement generic slider in graph_slider_ops This patch implements the generic slider from `ed_draw.c` to the `GRAPH_OT_decimate` operator This draws a useful UI and enables precision mode and stepping Overshoot is disabled The status message is moved to the workspace footer Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D9361 Ref: D9361 |
September 7, 2021, 18:40 (GMT) |
Fix Cycles crash rendering background mode after recent changes Don't create GPU display then. |
September 7, 2021, 18:28 (GMT) |
Cleanup: Move function to versioning_common.cc |
September 7, 2021, 18:14 (GMT) |
Remove changes to the Point Translate node |
September 7, 2021, 18:05 (GMT) |
Merge branch 'master' into temp-geometry-nodes-fields |
September 7, 2021, 17:25 (GMT) |
Cycles X: Tweak to tile buffer temporary file name Was suggested by Brecht in review, but somehow got lost in updates. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021