Revision fb0f740 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 1, 2019, 19:58 (GMT) |
GPencil: Fix merge error |
Revision 89bb36e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 1, 2019, 19:55 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c |
March 1, 2019, 19:52 (GMT) |
GPencil: Change display modes -Wireframe use Background color for X-Ray off - Added support to Solid mode. - Solid mode shows fill or not depending X-Ray. - Solid can use Single, Material, etc. - Wireframe and Solid mode don't show FXs. |
March 1, 2019, 19:28 (GMT) |
Fix T62025: Outliner and viewport missing update after deleting object Bug introduced on 012483b6e4a1453c3e990127db001617997a9d64. Since we notify similar things when changing active and selected objects, I believe we didn't notice this was missing a ND_OB_SELECT notification before the small refactor to use the messenging system exposed that bug. |
March 1, 2019, 19:20 (GMT) |
Fix unreported: Glitches on the wireframe of curves. |
March 1, 2019, 18:59 (GMT) |
Fix warning for uiButPushedStateFunc I changed the number of arguments for uiButPushedStateFunc and forgot to update parts of the code (rB92182495da881). |
March 1, 2019, 18:46 (GMT) |
Fix T62047 New wireframes missing fresnel effect Add back some (subtle) fresnel effect on object wireframe. Dupli/set object still remains flat and need more work. |
March 1, 2019, 18:46 (GMT) |
Fix T62090 : Eevee shader compilation: undefined variable "att1_is_srgb" The geom shader check was not needed and this uncovered an error in the GPU_BARYCENTRIC_TEXCO optimization recently commited. |
March 1, 2019, 18:39 (GMT) |
Fix T62016: Outliner visibility icons drag behaviour broken We are mixing bool and fancy 3-in-1 func-set buttons in the outliner. So they would return different pushed state in ui_drag_toggle_but_pushed_state(). We now have a callback function that allows the button to set its own pushed_button_state callback function. Note: This is a bit of overkill since we are planning to change the 3-in-1 outliner buttons. That said, it may be nice to have, since in the future we can mix those buttons for other things. Reviewers: brecht Differential Revision: https://developer.blender.org/D4434 |
Revision 5ad9010 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 1, 2019, 18:30 (GMT) |
initial llvm integration (include path is still hardcoded...) |
March 1, 2019, 18:29 (GMT) |
Merge branch 'blender2.7' |
March 1, 2019, 18:26 (GMT) |
Fix T62073: Cycles random hangs rendering with Save Buffers on. |
March 1, 2019, 18:03 (GMT) |
Fix T62087: Crash when rendering in Cycles The issue was discovered only after recent changes, but roots back to much older changes. What was happening is scene's ID recalc flags where never cleared, which caused ensure_view_layer() to always run copy-on-write on the scene. This resulted in certain runtime data being cleared, without proper flag stored in the dependency graph. This was caused by ID recalc clear function checking whether any ID was tagged for recalc in that graph or not. This was happening due to all areas using DEG_id_type_tag() which can only set flags on the graph from viewport scenes, and could not inform render dependency graph. Now ID tyoe tagging is happening on per-graph level, which avoids possibility of flags running out of sync. In a bit longer term we also need to get rid of two functions which are clearing flags: DEG_id_type_tag() and deg_graph_clear_tags(). |
Revision a42fe3e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 1, 2019, 17:07 (GMT) |
cleanup |
Revision a74e970 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 1, 2019, 16:30 (GMT) |
minor improvement |
Revision 80efd2f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 1, 2019, 16:19 (GMT) |
split core into multiple files |
March 1, 2019, 16:17 (GMT) |
Revision a001cdb by Charlie Jolly (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 1, 2019, 15:44 (GMT) |
GPencil: Fill: UI Tweaks |
March 1, 2019, 15:40 (GMT) |
Fix crash with wireframe on highpoly curves on some AMD gpus. Differential Revision: https://developer.blender.org/D4433 |
March 1, 2019, 15:35 (GMT) |
Use original base to see whether it can be ignored from evaluation Object of evaluated base is not yet copied, so we can not know whether it has animation on visibility or not. This issue was reported in T56635#630383. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021