December 17, 2018, 10:53 (GMT) |
Remove some files restored in Game Engine Most likely was caused by bad resolution of recent merge conflict. |
Revision ecfcb39 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 17, 2018, 10:45 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
December 17, 2018, 10:34 (GMT) |
Fix T59483: Grease Pencil Additive Drawing mode doesn't work with shapes |
December 17, 2018, 10:05 (GMT) |
Add missing RNA type for hair brush. |
December 17, 2018, 09:59 (GMT) |
Add missing padding in hair edit settings. |
December 17, 2018, 08:49 (GMT) |
Eevee: Change Bent normal calculation This changes the bent normal effect to be a bit more subtle. I also tuned down the bent normal blending factor so mesh faceted look may appear more in occluded regions. this is to increase the fidelity of the indirect lighting. This blending might be a parameter in the future. Based the calculation on "Bent Normals and Cones in Screen-space" by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel |
December 17, 2018, 07:53 (GMT) |
GPU: Add Intel HD Graphics 530 to the list of buggy intel gpus |
December 17, 2018, 07:39 (GMT) |
Workbench: Use int to fix compilation issues on certain platform |
December 17, 2018, 06:55 (GMT) |
Context: add objects_in_mode(_unique_data) Needed for Python to easily support multi-object edit/pose modes. |
December 17, 2018, 06:32 (GMT) |
Merge branch 'master' into blender2.8 |
December 17, 2018, 06:22 (GMT) |
Cleanup: use 'tool_settings' name everywhere in UI scripts |
December 17, 2018, 06:17 (GMT) |
Context: remove active_gpencil_brush We don't have this for other painting modes, no need for a special case here. |
December 17, 2018, 05:52 (GMT) |
Theme: use grey for blender_light inactive menu text There wasn't enough difference between labels and menu item text which could be selected. |
December 17, 2018, 03:55 (GMT) |
Theme: use black for blender_light view-overlay Cursor axes & transform guide contrasting w/ background was too low. |
December 17, 2018, 03:49 (GMT) |
3D View: empty image option to show front/back Only back was possible. |
December 17, 2018, 03:46 (GMT) |
Correct error in last commit |
December 17, 2018, 02:55 (GMT) |
DNA: clear / remove deprecated flags - Clear deprecated flags for ID's: Scene, Sequence, World, Object & Mesh. - Clear deprecated flags for Spaces: outliner, 3D view & image. - Remove unused `Mesh.drawflag` - Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`. - Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas. - Flip `Object.empty_image_visibility_flag` (avoids do-version on each new flag) - Rename 'Backside' -> 'Back' in context of drawing - showing 'Back' makes sense. |
December 16, 2018, 23:25 (GMT) |
Merge branch 'master' into blende2.8 |
December 16, 2018, 23:02 (GMT) |
Use subpanels for User Interface theme options The widget color subpanels are dynamically generated. |
December 16, 2018, 22:55 (GMT) |
Cleanup: use bit-shifted flag definitions in DNA |
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