Blender Git Loki

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August 30, 2021, 22:17 (GMT)
PyDoc: Fix compilation after recent contex_member addition

Fixes missing change needed for rB0a8f53a7b847d9c8bdcefc025de70fd2608012b7
August 30, 2021, 22:04 (GMT)
Sculpt dyntopo: Dynamic field-propegated topology rake

I might write a paper on this. Topology rake now locally
updates a vector field, which it uses to smooth the input
and constrain to mesh (including face set) boundaries.
This can make an enormous difference for things like
smoothing.

Note that this is different from the existing 'curvature rake'
mode, which also builds a field and which is fed into the input
of this new one.

The only oddity is that the field is stored in a CD_PROP_COLOR
since we don't have a CD_PROP_FLOAT4, and this shows up in the UI
(not sure if I'm messing up the CD_TEMPORARY flags or if the UI
doesn't check for them).
August 30, 2021, 21:41 (GMT)
Fix broken test because of stupid mistake
August 30, 2021, 21:41 (GMT)
Add TODO comment
August 30, 2021, 21:39 (GMT)
Cleanup: sequencer operators

- Use name 'strip' instead of 's'
- Assign a variable to 'scene' instead of accessing from context.
- Avoid temporary variable for swapping values.
August 30, 2021, 21:27 (GMT)
Cleanup: use new active_sequence_strip context attribute
August 30, 2021, 21:13 (GMT)
Context: add "active_sequence_strip" context member

This is an alternative to context.scene.sequence_editor.active_strip
which could be verbose, especially with additional None checks.

Part of fix for T90723, extracted from D12297.
August 30, 2021, 20:25 (GMT)
Add a new (failing) test and some comments
August 30, 2021, 20:24 (GMT)
Add name to variable outputs from functions
August 30, 2021, 20:24 (GMT)
Add TODO comment
August 30, 2021, 20:12 (GMT)
Docs: GPU Shader: improvements

Changes:
- line break
- enum highlighting
- better description
August 30, 2021, 19:28 (GMT)
Fix infinite loop
August 30, 2021, 19:01 (GMT)
Fixes for network traversal, add comments
August 30, 2021, 19:01 (GMT)
Cleanup: Make construction of function fields easier to read
August 30, 2021, 18:09 (GMT)
USD IO: material import improvements

UDIM texture support on UsdPreviewSurface import.
New Material Name Collision option for sepcifying behavior when
an imported material name conflicts with the name of an
existing material. Also includes format fixes.
August 30, 2021, 16:26 (GMT)
Fix: add virtual destructor to base class
August 30, 2021, 15:59 (GMT)
Merge branch 'temp-geometry-nodes-fields' into temp-geometry-nodes-fields--fields
August 30, 2021, 15:58 (GMT)
Merge branch 'master' into temp-geometry-nodes-fields
August 30, 2021, 15:37 (GMT)
GPencil: Fix merge conflict

August 30, 2021, 15:35 (GMT)
Merge branch 'master' into asset-greasepencil

Conflicts:
source/blender/editors/gpencil/gpencil_data.c
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021