October 18, 2018, 00:50 (GMT) |
Gizmo: depth sort shear gizmos |
October 18, 2018, 00:50 (GMT) |
Cleanup: move gizmo sort functions into an API |
October 17, 2018, 18:46 (GMT) |
Optimization: Edit Mesh Overlay In tests with edit_cage: performance jumped from 9.37ms to 9.17ms. |
October 17, 2018, 18:18 (GMT) |
node_shader_utils: Proper fix for node_normalmap accessor returning ellipsis value. Ellipsis value is internal ingredient only, to tag hidden _node_normalmap 'real' property as not yet initialized. Public node_normalmap accessor should never ever have that value, it's either None or a valid node! |
October 17, 2018, 18:17 (GMT) |
Revert "Fix error on FBX export after material changes" This reverts commit ce4cfbe108d0641832d86a731ea32f596220b7c5. Obviously wrong 'fix', please do not touch other dev?s code, especially in active/WIP area, when you do not fully understand it. |
October 17, 2018, 17:12 (GMT) |
Fix error on FBX export after material changes Update the addons repository as well. |
October 17, 2018, 17:01 (GMT) |
DRW: Fix DRW_shgroup_create_sub returning source shgroup instead of the actual sub group... |
October 17, 2018, 16:49 (GMT) |
EditMesh: Fix uninitialized value causing red outline on edges |
October 17, 2018, 16:09 (GMT) |
ObjectMode: Fix Outlines being drawn for BBox meshes |
October 17, 2018, 16:09 (GMT) |
ObjectMode: Fix instances with BoundBox drawtype not displaying |
October 17, 2018, 14:55 (GMT) |
Shrinkwrap: implement the use of smooth normals in constraint & modifier. - Use smooth normals to displace in Above Surface mode. - Add an option to align an axis to the normal in the constraint. I've seen people request the alignment feature, and it seems useful. For the actual aligning I use the damped track logic. In order to conveniently keep mesh data needed for normal computation together, a new data structure is introduced. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3762 |
October 17, 2018, 14:50 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_global.h source/blender/editors/undo/ed_undo.c |
October 17, 2018, 14:43 (GMT) |
DEBUG_IO: add sanity check on libdata in undo step as well. There are serious suspicions that weird corruptions faced by studio artists may happen in undo/redo code, so let's see whether that's the case. With this, and when --debug-io arg is passed on startup, the whole lib data are checked at every undo. This makes undo slower (from two to three times slower), but it could help us spot better what happens... |
October 17, 2018, 14:42 (GMT) |
Expose 'debug_io' flag in bpy.app |
October 17, 2018, 14:42 (GMT) |
Minor style cleanup. |
October 17, 2018, 13:30 (GMT) |
Dope Sheet: fix assert in new hold code when bezier keys are not sorted. Turns out this can happen during duplicate+drag operations. |
October 17, 2018, 13:09 (GMT) |
Fix T57096: Crash when scaling bones Reviewed By: brecht Differential Revision: https://developer.blender.org/D3777 |
October 17, 2018, 10:43 (GMT) |
Cleanup: remove some #if 0 blocks Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D3802 |
October 17, 2018, 10:18 (GMT) |
Eevee: Fix error when using texture coordinate on world shaders Compilation errors were happening on OSX with errors of the type: ```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader``` |
October 17, 2018, 07:56 (GMT) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021