September 10, 2018, 05:59 (GMT) |
Edit Mesh: pass Base array to picking functions In some cases we need to use this array afterwards, so this gives control over which objects are used for picking. Also use an index argument as return argument so callers that need to know the index in the array don't need to calculate it afterwards. |
September 10, 2018, 04:44 (GMT) |
Cleanup: use 'mesh' in preselect identifiers We may have preselection for other types later. |
September 10, 2018, 04:35 (GMT) |
Cleanup: rename edge-ring preselect file Having all pre-selection in one file isn't so nice, differentiate edge-ring from element pre-selection. |
September 10, 2018, 04:35 (GMT) |
Missing from last commit |
September 10, 2018, 04:28 (GMT) |
Tool System: use preselect highlight w/ poly-build - Poly build now uses a new gizmo for pre-selection which has the same behavior as loop-cut. This replaces hack where mouse-move set the active element which was no longer working properly because of missing depsgraph updates. - Multi-object support for poly-build. - Support for deformed cage. - Fix error where changing active object wasn't properly refreshing the preselect gizmo (for loopcut too). Currently holding Alt to select non-boundary element's isn't working. |
September 10, 2018, 04:14 (GMT) |
Cleanup: use function to set the active base |
September 10, 2018, 04:00 (GMT) |
Cleanup: remove unused field args |
September 9, 2018, 21:26 (GMT) |
Eevee: Depth of Feild: Fix ringing issue of background objects There was an issue caused by Antialiasing being done after DoF. Move TAA after DOF and Motion Blur. Also certain pixel with lower CoC would be spread all over the background because the neighbooring pixel have higher CoC. So we need to apply some bilateral filtering when downsampling. Currently we limit the influence of neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC]. |
September 9, 2018, 14:12 (GMT) |
do not show dump writing routine in dump any more did also use exception handler and manually set up signals |
September 9, 2018, 14:06 (GMT) |
GP: Improve smooth interpolation calc |
September 9, 2018, 12:08 (GMT) |
GP: Fix strange pressure values when drawing This strange values produced an "explosion" of the stoke and it was very annoying. |
September 9, 2018, 09:48 (GMT) |
GP: missing change in previous commit |
September 9, 2018, 09:41 (GMT) |
GP: Fix scale problem when object is parented The stroke was not scaled as expected in child objects. |
September 9, 2018, 09:08 (GMT) |
Check follicle curve index validity when iterating, in case follicles are unbound. |
September 9, 2018, 08:59 (GMT) |
Remove disused functions for generating hair interpolation texture buffers. |
September 9, 2018, 08:53 (GMT) |
Add a simple test operator for creating hair in edit mode. |
Revision c9961e4 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) September 8, 2018, 21:00 (GMT) |
Fix memleak when creating eval |
September 8, 2018, 16:09 (GMT) |
very simple confirm dialog whether to send crash minidump or not, with xmessage |
September 8, 2018, 14:46 (GMT) |
Fix T56712: Compositor image loader skips frames. Bad removal of 'Fields' option for image sequences... |
Revision d574014 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) September 8, 2018, 13:42 (GMT) |
Remove opti vert dissolve |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021