Blender Git Commit Log

All Blender Git commits.

Page: 2987 / 8462

September 10, 2018, 05:59 (GMT)
Edit Mesh: pass Base array to picking functions

In some cases we need to use this array afterwards,
so this gives control over which objects are used for picking.

Also use an index argument as return argument
so callers that need to know the index in the array
don't need to calculate it afterwards.
September 10, 2018, 04:44 (GMT)
Cleanup: use 'mesh' in preselect identifiers

We may have preselection for other types later.
September 10, 2018, 04:35 (GMT)
Cleanup: rename edge-ring preselect file

Having all pre-selection in one file isn't so nice,
differentiate edge-ring from element pre-selection.
September 10, 2018, 04:35 (GMT)
Missing from last commit
September 10, 2018, 04:28 (GMT)
Tool System: use preselect highlight w/ poly-build

- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.

This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.

- Multi-object support for poly-build.

- Support for deformed cage.

- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).

Currently holding Alt to select non-boundary element's isn't working.
September 10, 2018, 04:14 (GMT)
Cleanup: use function to set the active base
September 10, 2018, 04:00 (GMT)
Cleanup: remove unused field args
September 9, 2018, 21:26 (GMT)
Eevee: Depth of Feild: Fix ringing issue of background objects

There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.

Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
September 9, 2018, 14:12 (GMT)
do not show dump writing routine in dump any more

did also use exception handler and manually set up signals
September 9, 2018, 14:06 (GMT)
GP: Improve smooth interpolation calc
September 9, 2018, 12:08 (GMT)
GP: Fix strange pressure values when drawing

This strange values produced an "explosion" of the stoke and it was very annoying.
September 9, 2018, 09:48 (GMT)
GP: missing change in previous commit
September 9, 2018, 09:41 (GMT)
GP: Fix scale problem when object is parented

The stroke was not scaled as expected in child objects.
September 9, 2018, 09:08 (GMT)
Check follicle curve index validity when iterating, in case follicles are unbound.
September 9, 2018, 08:59 (GMT)
Remove disused functions for generating hair interpolation texture buffers.
September 9, 2018, 08:53 (GMT)
Add a simple test operator for creating hair in edit mode.
September 8, 2018, 21:00 (GMT)
Fix memleak when creating eval
September 8, 2018, 16:09 (GMT)
very simple confirm dialog whether to send crash minidump or not, with xmessage
September 8, 2018, 14:46 (GMT)
Fix T56712: Compositor image loader skips frames.

Bad removal of 'Fields' option for image sequences...
September 8, 2018, 13:42 (GMT)
Remove opti vert dissolve
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021