Blender Git Loki

Kaikki Blender Git kommitit.

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June 29, 2018, 09:02 (GMT)
Merge branch 'master' into gsoc-2018-many-light-sampling
June 29, 2018, 08:58 (GMT)
Cleanup code
June 29, 2018, 08:34 (GMT)
Cycles: Background lights works with light tree

Added support for background lights when using the
light tree, fixed minor bugs related to disabled lights
and trying to build the light tree without any lights.

Now samples either the light tree, distant lights or
background lights based on their energy.
June 29, 2018, 08:13 (GMT)
Fix draw back error due z-depth precission

The value 1.0 makes the image disappear.
June 29, 2018, 07:59 (GMT)
Workbench: remove runtime warnings

Added feature check when uploading material uniforms
June 29, 2018, 07:55 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 29, 2018, 07:52 (GMT)
Fix problem when increase viewport qualitty

The reason of the problem was the precission of the background buffer. The original value was not enough when viewport qualitty was > 0.1
June 29, 2018, 07:43 (GMT)
Cleanup unused extern definition

This was part of old VFX modifiers.
June 29, 2018, 07:42 (GMT)
Fix again the pointer name for textures
June 29, 2018, 07:26 (GMT)
Workbench: TAA optimalization

First frame of the TAA is just a regular copy of the previous buffer. so
we write directly to the final buffer and skip the taa shader. We do
init the history buffer via blit so it will be initialized for the other
iterations.
June 29, 2018, 07:25 (GMT)
Merge branch 'master' into blender2.8
June 29, 2018, 07:23 (GMT)
Cleanup: trailing newlines
June 29, 2018, 07:19 (GMT)
Keymap: 2.7x macos-only additions
June 29, 2018, 07:19 (GMT)
Keymap: add 2.7x keymap

This is the keymap from 929c78e33c06f55af4a3d98240959c4afcf9f39c
before the 2.8x keymap diverged from 2.7x.

All non-modal maps have been included.
June 29, 2018, 06:53 (GMT)
Write all non modal keymaps
June 29, 2018, 06:42 (GMT)
Workbench: Use less GPU memory

When AA was enabled a new buffer was created. As the composite pass is
already done, we can reuse earlier buffers.

For the deferred rendering we reuse the color_buffer_tx and for the
forward rendering we reuse the transparect_accum_tx.
June 29, 2018, 06:27 (GMT)
Workbench: Removed MaterialData UBO

Most of the times the materials differ due to the object_id. This was an
overhead and resulted in instabilities on Intel graphical cards. This
commit will revert the Material Data UBO and replace it with normal
uniform.
June 29, 2018, 06:18 (GMT)
removed line styles from SceneLANPR
June 29, 2018, 06:05 (GMT)
Merge branch 'master' into blender2.8
June 29, 2018, 06:02 (GMT)
Cleanup: trailing newlines
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021