Revision 136991b by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 29, 2018, 09:02 (GMT) |
Merge branch 'master' into gsoc-2018-many-light-sampling |
Revision 0dbbedb by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 29, 2018, 08:58 (GMT) |
Cleanup code |
Revision 2cdb08f by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 29, 2018, 08:34 (GMT) |
Cycles: Background lights works with light tree Added support for background lights when using the light tree, fixed minor bugs related to disabled lights and trying to build the light tree without any lights. Now samples either the light tree, distant lights or background lights based on their energy. |
Revision 0c1c619 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 29, 2018, 08:13 (GMT) |
Fix draw back error due z-depth precission The value 1.0 makes the image disappear. |
June 29, 2018, 07:59 (GMT) |
Workbench: remove runtime warnings Added feature check when uploading material uniforms |
Revision f88f2b7 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 29, 2018, 07:55 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 3587e5c by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 29, 2018, 07:52 (GMT) |
Fix problem when increase viewport qualitty The reason of the problem was the precission of the background buffer. The original value was not enough when viewport qualitty was > 0.1 |
Revision 2784f1b by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 29, 2018, 07:43 (GMT) |
Cleanup unused extern definition This was part of old VFX modifiers. |
Revision 6ece125 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 29, 2018, 07:42 (GMT) |
Fix again the pointer name for textures |
June 29, 2018, 07:26 (GMT) |
Workbench: TAA optimalization First frame of the TAA is just a regular copy of the previous buffer. so we write directly to the final buffer and skip the taa shader. We do init the history buffer via blit so it will be initialized for the other iterations. |
June 29, 2018, 07:25 (GMT) |
Merge branch 'master' into blender2.8 |
June 29, 2018, 07:23 (GMT) |
Cleanup: trailing newlines |
June 29, 2018, 07:19 (GMT) |
Keymap: 2.7x macos-only additions |
June 29, 2018, 07:19 (GMT) |
Keymap: add 2.7x keymap This is the keymap from 929c78e33c06f55af4a3d98240959c4afcf9f39c before the 2.8x keymap diverged from 2.7x. All non-modal maps have been included. |
June 29, 2018, 06:53 (GMT) |
Write all non modal keymaps |
June 29, 2018, 06:42 (GMT) |
Workbench: Use less GPU memory When AA was enabled a new buffer was created. As the composite pass is already done, we can reuse earlier buffers. For the deferred rendering we reuse the color_buffer_tx and for the forward rendering we reuse the transparect_accum_tx. |
June 29, 2018, 06:27 (GMT) |
Workbench: Removed MaterialData UBO Most of the times the materials differ due to the object_id. This was an overhead and resulted in instabilities on Intel graphical cards. This commit will revert the Material Data UBO and replace it with normal uniform. |
Revision 3ea9277 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 29, 2018, 06:18 (GMT) |
removed line styles from SceneLANPR |
June 29, 2018, 06:05 (GMT) |
Merge branch 'master' into blender2.8 |
June 29, 2018, 06:02 (GMT) |
Cleanup: trailing newlines |
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