Revision 02b3e81 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 29, 2018, 04:03 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr |
Revision 141c2cf by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 29, 2018, 04:01 (GMT) |
Multisample implementing, f 12 won't work either. |
June 29, 2018, 00:23 (GMT) |
Fix: Moving area edge could corrupt screen in very specific case Caused by ca8f787349dcdf5. This issue is in master actually. Fixing it there would cause conflicts so won't do that unless needed ;) Steps to recreate were: * Split properties editor into two (default startup.blend) * Move both properties editors to the bottom, so only their headers are visible * Move the upper edge of the upper properties editor up and down Although it doesn't happen everytime, you may see the edge between the timeline and the 3D view move, while the region drawing doesn't update. What happened is area edge snapping allowed to snap the edge outside of window bounds (we snap to a 4px grid by default), which screen_vertices_scale interpreted as window scaling and thus run area size updates. |
June 28, 2018, 21:57 (GMT) |
Merge branch 'master' into blender2.8 |
June 28, 2018, 21:40 (GMT) |
WM: Remove Screen Cast This feature is better handled by specialized tools. |
June 28, 2018, 19:07 (GMT) |
Change earlier fix to work with hiDPI Referring to ca8f787349dcdf5. Thought in this case the simple `+ 1` would be correct, but we need to make the same pixel adjustment as we do in other places. |
June 28, 2018, 18:54 (GMT) |
Fix: Moving area edge could make areas overlap status-bar Simply moving the properties editor of the default startup.blend all the way to the bottom could trigger this. Calculating limits for area edge moving would use screen bounds instead of entire window bounds (screen + global bars). Added assert that should help debugging further issues like this. |
June 28, 2018, 17:51 (GMT) |
Fix T55298: Failing assert when splitting areas vertically There are more related glitches for which I have fixes. Will test them some more and push in a followup commit. |
June 28, 2018, 16:31 (GMT) |
UI: move UV selection options to left This is consistent with the 3D view. |
June 28, 2018, 15:49 (GMT) |
Merge branch 'greasepencil-object' into temp-greasepencil-vfx Conflicts: release/datafiles/userdef/userdef_default_theme.c |
Revision f19b34b by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 15:45 (GMT) |
UI: Rename Grease Pencil Simplify Panel |
Revision 824ef92 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 15:44 (GMT) |
Fix merge errors |
Revision 823bb18 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 15:33 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: release/datafiles/userdef/userdef_default_theme.c release/scripts/startup/bl_ui/properties_scene.py source/blender/editors/gpencil/drawgpencil.c source/blender/editors/gpencil/gpencil_brush.c source/blender/editors/gpencil/gpencil_paint.c |
Revision 23ffb56 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 15:25 (GMT) |
Move GPD runtime fields to runtime struct |
June 28, 2018, 15:07 (GMT) |
Revision 0065c90 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 28, 2018, 14:55 (GMT) |
remove linear depth conversion. now clipping finally works as expected. |
Revision e97f357 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 14:48 (GMT) |
Annotations: Set better default name for new annotation layers Note: Many of the add layer operators still need tweaks, but this is a good start for the main ones. |
Revision 8869939 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 14:29 (GMT) |
Annotations: Restore color selector per layer This shows up in the layer list, making it possible to quickly change it inline, and to see what color the strokes in the layer are using. |
June 28, 2018, 14:12 (GMT) |
Overlay: Make overlay engine rebder on top of paint modes. This puts the wireframe on top of the weight in weight paint mode, sculpt mode ... Wireframe should be colored differently if the object is in paint mode but it's not there yet. |
June 28, 2018, 14:01 (GMT) |
Correct mistake checking version |
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