June 27, 2018, 14:49 (GMT) |
Patch to fix shading continuity. Added it as extension to harden. Tried out different methods to fix normals, Though as with width and segments changes shape, orientation of new polys a non-smooth method of fix was not possible. Current method aggregates vertex normals into a smooth fan without affecting edge shading. Still need to fix the crease at new vertex edges |
June 27, 2018, 14:46 (GMT) |
Merge branch 'greasepencil-object' into temp-greasepencil-vfx |
Revision 411a8d1 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 27, 2018, 14:45 (GMT) |
Increase multisample texture precission When use FX get glitches. |
Revision 7c3c256 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 27, 2018, 14:44 (GMT) |
Fix wrong engine name |
June 27, 2018, 14:39 (GMT) |
Fix crash when creating guide curves on an empty groom object. |
June 27, 2018, 14:35 (GMT) |
Fix T55644: Multires ignores render subdivision when simplified We did not tell proper render/viewport context to subsurf derived mesh created for multires. |
June 27, 2018, 14:35 (GMT) |
Depsgraph: Move time dependency to animation of action This way we guarantee that animation component on the datablock will totally wait for action to be fully evaluated before attempting to evaluate f-curves. Fixes T55642: Inconsistent result on animated DoF file |
June 27, 2018, 14:35 (GMT) |
Depsgraph: Add missing relation to pose init Pose init initializes inversed object matrix, which means it does need to have proper object transform. |
June 27, 2018, 14:35 (GMT) |
Depsgraph: Fix missing relation from action to animation when it's shared |
June 27, 2018, 14:08 (GMT) |
UI: remove layout choosing menu from new window operator. The handling of multiple window layouts within a workspace is intended to be automatic now, this was a leftover from an earlier design. |
June 27, 2018, 14:08 (GMT) |
UI: user fewer icons in File and Render menus. Having an icon for nearly every menu entry can make it harder to scan. |
June 27, 2018, 14:03 (GMT) |
Theme: set default theme 'Flatty Dark Blueberry' The theme is now stored in generated C code, which can be extracted from existing user preferences. This theme can then be used for version patching themes instead of duplicating values Note that theme versioning has been removed, since minor changes from now on won't apply well on top of 2.7x theme. Theme colors from interface_widgets.c have been removed too. |
June 27, 2018, 13:32 (GMT) |
Theme: add 2.7x theme Prepare for new default |
June 27, 2018, 13:04 (GMT) |
Theme: Tweaks to console/text in Flatty Dark Blueberry |
June 27, 2018, 12:36 (GMT) |
Workbench: Use different samples in AO per TAA iteration Per iteration a different AO samples are used, so the final result is less distorted. Will improve the quality of the image a lot when the cavity option is turned on. |
June 27, 2018, 12:23 (GMT) |
UI: Single-column layout for Lamp panel |
June 27, 2018, 11:37 (GMT) |
More changes to Blur effect Still there are problems |
Revision e17430d by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) June 27, 2018, 11:29 (GMT) |
Cycles: Fixed broken displacement |
Revision 66e571d by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) June 27, 2018, 11:29 (GMT) |
Cycles: Fixed broken bump mapping |
Revision c987f6e by Stefan Werner (cycles_texture_cache, cycles_unbiased_volumes, upstream_cycles_texture_cache) June 27, 2018, 11:29 (GMT) |
Cycles: improved texture differentials for bump maps, added texture differntials to displacement maps |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021