August 18, 2021, 05:32 (GMT) |
T73434: Improve Weight Paint Overlay Drawing. Master multiplied the weight paint on top of the rendered image. This reduced readability. This patch removes the multiplication for weight painting and adds a hint of the geometry below the overlay. Reviewed By: Mets, pablodp606, campbellbarton Maniphest Tasks: T73434 Differential Revision: https://developer.blender.org/D12170 |
August 18, 2021, 04:44 (GMT) |
Fix: Memory issue in store_convex_hull_draw_data: delete the convex hull computer. |
August 18, 2021, 04:44 (GMT) |
UDIM: Support tile sets that do not start at 1001 Removes the artificial requirement that UDIM tile sets start at 1001. Blender was already capable of handling sparse tile sets (non-contiguous tiles) so the restriction around starting at 1001 was unnecessary in general. This required fixing a few UDIM-related python bugs around manually updating the `tile_number` field on images as well. See the differential for details. No script changes are necessary but they will now work, correctly, in many more cases. Differential Revision: https://developer.blender.org/D11859 |
August 18, 2021, 04:06 (GMT) |
Merge branch 'temp-lineart-contained' into lineart-shadow |
August 18, 2021, 04:05 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
August 18, 2021, 04:02 (GMT) |
Fix T90695: Lower tile splitting limit for lineart Lowers tile splitting limit so models with extremely dense mesh portions could still have reasonable performance while for more common cases the performance impact should be minimal. Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12236 |
August 18, 2021, 02:00 (GMT) |
Fixed bug with moved handles snapping |
August 17, 2021, 22:13 (GMT) |
Merge branch 'master' into subdivision_work |
August 17, 2021, 21:58 (GMT) |
Sculpt dyntopo: yet another undo bug BKE_pbvh_bmesh_add_face had a branch where it ignored the log_face argument, leading to corruption in BMLog. |
August 17, 2021, 21:54 (GMT) |
Fix wireframe overlay not blending over paint overlay correctly When using wireframe opacity, the paint overlay needs to be drawn before the wireframes in order to alpha blend correctly. Sculpt overlays were also affected by this, so this commit refactors this part of the code in case other overlays needs to be added in the future. Reviewed By: Mets Differential Revision: https://developer.blender.org/D12235 |
August 17, 2021, 21:47 (GMT) |
Merge branch 'master' into cycles_procedural_api |
August 17, 2021, 20:46 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-solidify' into soc-2021-porting-modifiers-to-nodes # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/geometry/CMakeLists.txt # source/blender/makesrna/RNA_enum_types.h # source/blender/modifiers/CMakeLists.txt # source/blender/nodes/NOD_static_types.h |
August 17, 2021, 20:42 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-remesh-voxel' into soc-2021-porting-modifiers-to-nodes # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/node.cc # source/blender/nodes/CMakeLists.txt # source/blender/nodes/NOD_geometry.h # source/blender/nodes/NOD_static_types.h # source/blender/nodes/geometry/nodes/node_geo_remesh_voxel.cc |
August 17, 2021, 20:39 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/geometry/CMakeLists.txt # source/blender/makesrna/intern/rna_nodetree.c |
August 17, 2021, 20:36 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-merge-by-distance' into soc-2021-porting-modifiers-to-nodes # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/makesrna/RNA_enum_types.h |
August 17, 2021, 20:35 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-extrude-and-move' into soc-2021-porting-modifiers-to-nodes # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h |
August 17, 2021, 20:33 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/bmesh/intern/bmesh_mesh.c # source/blender/bmesh/intern/bmesh_mesh.h |
August 17, 2021, 20:32 (GMT) |
Merge branch 'soc-2021-porting-modifiers-to-nodes-decimate' into soc-2021-porting-modifiers-to-nodes |
August 17, 2021, 20:23 (GMT) |
Cleanup: move 'recalcData' to 'transform_convert.h' The `recalcData` function is defined in `transform_convert.c`, so the header is most expected to be `transform_convert.h`. |
August 17, 2021, 20:20 (GMT) |
GPencil: Fix unreported switch direction not flipping weights There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well. Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code. Differential Revision: https://developer.blender.org/D12251 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021