Blender Git Loki

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August 18, 2021, 14:49 (GMT)
LibOverride: Do not report embedded IDs as non-overridable in 'foreach_id' code.

Embedded IDs (root nodetrees, master collection, etc.) pointer itself is
not editable, but their content may be overridden.

LibOverride code is supposed to know how to handle those embedded IDs.
August 18, 2021, 14:49 (GMT)
LibOverride: Make nodetree of material overrideable again.

This reverts rB6899dbef77cd and makes the pointer explicitely
processable by override & diffing code.

Previous changes & fixes have fixed the 'driver-workaround' case afaict.

Note that this only enables proper generic handling of overrides and
their ID pointers, no node property is actually overridable currently.
August 18, 2021, 14:18 (GMT)
Merge branch 'master' into asset-greasepencil
August 18, 2021, 14:14 (GMT)
Merge branch 'master' into mf-procedure
August 18, 2021, 13:50 (GMT)
Geometry Nodes: Add shader Color Mix node

Port color mix shader node to Geometry Nodes.

Differential Revision: https://developer.blender.org/D10585
August 18, 2021, 12:53 (GMT)
initial evaluate curve node
August 18, 2021, 12:44 (GMT)
cleanup
August 18, 2021, 12:43 (GMT)
Fix T90737: VSE adding nested strips could have non-unique names

Caused by {rBbbb1936411a5}.

When adding strips via the new SEQ_add_XXX_strip functions, the
`Editing->seqbasep` pointer was passed around.
Following in `seq_add_generic_update` this `seqbasep` pointer was used
to ensure a unique name.
But `seqbasep` is the pointer to the current list of seq's being edited
(**which can be limited to the ones within a meta strip**).

We need unique names across all strips though (since these are used for
RNA paths, FCurves as reported), so now use the scene's `Editing-
>seqbase` (**which is the list of the top-most sequences**) instead.

Unfortunately this might have screwed files to a borked state, not sure
if this could easily be fixed...

Maniphest Tasks: T90737

Differential Revision: https://developer.blender.org/D12256
August 18, 2021, 12:39 (GMT)
Fix T90718: Object selection toggle do not work inside edit mode

The object was not deselected as it was expected that it would be
activated.

But this activation does not happen in edit mode.
August 18, 2021, 12:30 (GMT)
Version bump: 2.93.4-rc
August 18, 2021, 11:31 (GMT)
fix use after free in socket inspection

For now I just evaluate constant fields immediately. The issue was that
parts of the fields was freed already when socket inspection runs.
August 18, 2021, 10:53 (GMT)
initial sample mesh surface

This is a field based alternative for the attribute transfer node.
The main goal here is to experiment with how attribute transfer
should be done with fields.
August 18, 2021, 10:28 (GMT)
Constraints:Added functions to get transforms from bullet.
- These should be used in the constraint visualisation functions so that they can be drawn for kinematic objects as well
August 18, 2021, 10:15 (GMT)
Fix unaligned address CUDA error in Cycles X

Was reproducible with Italian Flat demo file.
August 18, 2021, 08:29 (GMT)
cleanup
August 18, 2021, 08:20 (GMT)
fix after merge
August 18, 2021, 08:17 (GMT)
fix after merge
August 18, 2021, 08:17 (GMT)
Merge branch 'master' into temp-geometry-nodes-fields-prototype
August 18, 2021, 08:00 (GMT)
add utility method
August 18, 2021, 07:27 (GMT)
Fix: Error while storing effectors forces, upto 3 effectors' forces can be stored now.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021