Blender Git Commit Log

All Blender Git commits.

Page: 315 / 8462

August 18, 2021, 05:32 (GMT)
T73434: Improve Weight Paint Overlay Drawing.

Master multiplied the weight paint on top of the rendered image. This
reduced readability.

This patch removes the multiplication for weight painting and adds a
hint of the geometry below the overlay.

Reviewed By: Mets, pablodp606, campbellbarton

Maniphest Tasks: T73434

Differential Revision: https://developer.blender.org/D12170
August 18, 2021, 04:44 (GMT)
Fix: Memory issue in store_convex_hull_draw_data: delete the convex hull computer.
August 18, 2021, 04:44 (GMT)
UDIM: Support tile sets that do not start at 1001

Removes the artificial requirement that UDIM tile sets start at 1001.
Blender was already capable of handling sparse tile sets (non-contiguous
tiles) so the restriction around starting at 1001 was unnecessary in
general.

This required fixing a few UDIM-related python bugs around manually
updating the `tile_number` field on images as well. See the differential
for details. No script changes are necessary but they will now work,
correctly, in many more cases.

Differential Revision: https://developer.blender.org/D11859
August 18, 2021, 04:06 (GMT)
Merge branch 'temp-lineart-contained' into lineart-shadow
August 18, 2021, 04:05 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
Revision f41beca by YimingWu (master)
August 18, 2021, 04:02 (GMT)
Fix T90695: Lower tile splitting limit for lineart

Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.

Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12236
August 18, 2021, 02:00 (GMT)
Fixed bug with moved handles snapping
August 17, 2021, 22:13 (GMT)
Merge branch 'master' into subdivision_work
August 17, 2021, 21:58 (GMT)
Sculpt dyntopo: yet another undo bug

BKE_pbvh_bmesh_add_face had a branch where it ignored
the log_face argument, leading to corruption in
BMLog.
August 17, 2021, 21:54 (GMT)
Fix wireframe overlay not blending over paint overlay correctly

When using wireframe opacity, the paint overlay needs to be drawn
before the wireframes in order to alpha blend correctly.
Sculpt overlays were also affected by this, so this commit refactors
this part of the code in case other overlays needs to be added in
the future.

Reviewed By: Mets

Differential Revision: https://developer.blender.org/D12235
August 17, 2021, 21:47 (GMT)
Merge branch 'master' into cycles_procedural_api
August 17, 2021, 20:46 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-solidify' into soc-2021-porting-modifiers-to-nodes

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
# source/blender/geometry/CMakeLists.txt
# source/blender/makesrna/RNA_enum_types.h
# source/blender/modifiers/CMakeLists.txt
# source/blender/nodes/NOD_static_types.h
August 17, 2021, 20:42 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-remesh-voxel' into soc-2021-porting-modifiers-to-nodes

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
# source/blender/blenkernel/intern/node.cc
# source/blender/nodes/CMakeLists.txt
# source/blender/nodes/NOD_geometry.h
# source/blender/nodes/NOD_static_types.h
# source/blender/nodes/geometry/nodes/node_geo_remesh_voxel.cc
August 17, 2021, 20:39 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
# source/blender/geometry/CMakeLists.txt
# source/blender/makesrna/intern/rna_nodetree.c
August 17, 2021, 20:36 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-merge-by-distance' into soc-2021-porting-modifiers-to-nodes

# Conflicts:
# source/blender/blenkernel/BKE_node.h
# source/blender/makesrna/RNA_enum_types.h
August 17, 2021, 20:35 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-extrude-and-move' into soc-2021-porting-modifiers-to-nodes

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
August 17, 2021, 20:33 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
# source/blender/bmesh/intern/bmesh_mesh.c
# source/blender/bmesh/intern/bmesh_mesh.h
August 17, 2021, 20:32 (GMT)
Merge branch 'soc-2021-porting-modifiers-to-nodes-decimate' into soc-2021-porting-modifiers-to-nodes
August 17, 2021, 20:23 (GMT)
Cleanup: move 'recalcData' to 'transform_convert.h'

The `recalcData` function is defined in `transform_convert.c`, so the
header is most expected to be `transform_convert.h`.
August 17, 2021, 20:20 (GMT)
GPencil: Fix unreported switch direction not flipping weights

There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well.

Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code.

Differential Revision: https://developer.blender.org/D12251
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021