June 20, 2018, 10:35 (GMT) |
Objects: restore per object restrict view/render/select. Note this is now separate from H key hiding, and meant for more persistent ways to define which objects are relevant to the viewport or render. This avoids some cases where you'd have to create collection specifically to hide objects for viewport/render. |
June 20, 2018, 10:35 (GMT) |
Objects: restore H key per object hiding. H hides selected objects, Shift+H hides unselected objects, and Alt+H reveals hidden objects. This hiding state is distinct from restrict viewport and render, and meant for temporarily hiding objects without affecting more persistent collection hiding. Object hiding is per view-layer, same as selection. It affects the viewport and any preview renders in there, but not final renders. In the outliner, different icons are now used for temporary hiding, and restrict viewport and render. Hidden objects are greyed out. Remaining design issues: * For lamps we probably still want to keep their effect on the scene, currently they are fully disabled by hiding. Arguably mesh lights or even objects being reflected or casting shadows are not that different but perhaps the special lamp exception from local view should remain. * We need a feature still to disabled this hiding for specific viewports, for render or animation preview where you want to see the entire scene while working in another view. * We need a new icon for restrict viewport, for now it uses a grid similar to the 2.4 icon. * Hiding objects does not preserve selection state as it did in 2.7, it's probably convenient to support this again? |
June 20, 2018, 10:29 (GMT) |
T55550: Workbench Shadows are incorrect in first draw cycle Shadows uses the old location for light_direction. Maybe a merge conflict. |
June 20, 2018, 10:27 (GMT) |
Cleanup: remove some G.main from BKE's node.c Validate some cases using G_MAIN instead (I don't think we want to work on any other Main than G.main one when registering/unregistering nodes etc.). And when freeing, all ID not in Main shall now be tagged accordingly, so we *should* not need to do that stupi search over all ntrees in G.main to check wether we have to free it ourself or not! |
June 20, 2018, 10:24 (GMT) |
UI: Use chevrons for number sliders, pulldowns and popovers In the future popovers/pulldowns should have different indicators Patch by William Reynish and Clement Foucault |
June 20, 2018, 09:59 (GMT) |
Eevee: Move cache creation to main thread This fix freeing hazard and use after free. |
June 20, 2018, 09:53 (GMT) |
Cleanup: moar G.main removal. Nice trick from blender2.8, we now can get active scene from active window of windowmanager! |
June 20, 2018, 09:43 (GMT) |
Fix crash activating the HUD w/o an active region |
June 20, 2018, 09:30 (GMT) |
Cleanup: get rid of last non-thread-safe BLI_frand random generator func. |
June 20, 2018, 09:30 (GMT) |
Cleanup: get rid of last BLI_frand usage. |
June 20, 2018, 09:30 (GMT) |
Cleanup: use new BKE_mesh_iterator foreach_mapped helpers in WPaint gradient code. |
June 20, 2018, 09:23 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 20, 2018, 09:13 (GMT) |
UI: fix "Edit Source" operator |
June 20, 2018, 09:12 (GMT) |
Revert "UI: fix "Edit Source" operator" This reverts commit 109dbab593b183b17e474d3f92468b06c86684f2. Accidental changes applied |
June 20, 2018, 09:10 (GMT) |
UI: fix "Edit Source" operator |
June 20, 2018, 09:09 (GMT) |
Merge branch 'master' into blender2.8 |
June 20, 2018, 09:05 (GMT) |
Particle edit: Fix missing hair in edit mode for new particle systems Need to get away from thosae update flags in original datablocks. |
Revision 2f9b8c7 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 20, 2018, 09:05 (GMT) |
Fix multisample textures were using default not local copies The multisamples used were not the custom textures for GP. |
June 20, 2018, 08:50 (GMT) |
Cleanup: De-duplicate overrides properties apply loop |
June 20, 2018, 08:45 (GMT) |
UI: only show "Edit Translations" when addon used |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021