Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3360 / 8462

April 20, 2018, 12:43 (GMT)
Bring back unintentionally removed error print
April 20, 2018, 12:38 (GMT)
Workbench: Draw random object colors

Basic implementation hashes the ob->id.name. In the future we should use
an golden ratio offset algorithm as it can make a better random
palettte.
April 20, 2018, 12:33 (GMT)
Topbar: disable redo properties in topbar entirely for now, behind #ifdef.

This is going to be different with the tool / command separation plans, so
let's not confuse users for now.
April 20, 2018, 12:33 (GMT)
Fix error from one of the merges, this line should have been removed.
April 20, 2018, 11:40 (GMT)
Workbench: drawtype_* => drawtype_options, drawtype_lighting

In the new design the lighting is shared across the drawtypes.
the drawtype_options will be used for viewport draw engine settings
April 20, 2018, 11:01 (GMT)
Workbench: Face orientation blending
April 20, 2018, 10:49 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 20, 2018, 10:46 (GMT)
Workbench: Face orientation overlay

- Removed the depth pass as it will reuse the depth pass of the render
engine
- Used gl_FrontFacing to determine the facing
- Blender the result with the render engine result
April 20, 2018, 10:21 (GMT)
Static overrides optimization: 30% quicker.

use stack instead of always allocating memory for RNA paths of checked
properties! From average 167ms to 118ms here with Autumn rig... Still a
lot to improve, but that's already much better.
Revision 03a916e by Thomas Beck (master)
April 20, 2018, 09:04 (GMT)
Edit Mesh: multi-object support for 'Symmetrize'
April 20, 2018, 09:02 (GMT)
Depsgraph: Add utility functions to go from evaluated to original datablock
April 20, 2018, 09:01 (GMT)
Fix Tint and Hue/Saturation modifiers

Now the modifiers don't use the palettecolor pointer
April 20, 2018, 09:01 (GMT)
Merge branch 'master' into blender2.8
April 20, 2018, 09:00 (GMT)
Fix usage of lib filepath in previous own commit...
April 20, 2018, 08:49 (GMT)
Merge branch 'master' into blender2.8
April 20, 2018, 08:46 (GMT)
Add debug tool to check validity of current file *before* saving.

It is hidden behind the --debug-io flag for now.

Idea is to try to catch broken libraries state in current Main before we
actually write the file on disk, should help catching and understanding
what happens in Spring corruption cases.
April 20, 2018, 08:45 (GMT)
Workbench: Added the basics for the OverlayMode

Implemented the face orientation overlay for testing.
Overlay mode is only drawn when there are overlays to be rendered.
The overlay mode is rendered before the object mode.
April 20, 2018, 08:34 (GMT)
Remove Armature Sketching & Retarget

While the feature is interesting, it's not much from what we can tell.

Retargeting is an important feature but needs
to fit in better with typical animation work-flows.

See: T52809
April 20, 2018, 08:34 (GMT)
Edit Mesh: use a single report for remove doubles

Report all doubles removed instead of report per-object.

Also correct use_unselected check.
Revision 801270f by Thomas Beck (master)
April 20, 2018, 08:22 (GMT)
Edit Mesh: Correction to previous commit

The operation is based on faces, not vertices
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021