Blender Git Loki

Kaikki Blender Git kommitit.

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April 17, 2018, 20:11 (GMT)
Workbench: clean up the viewport shading code

- added the drawtype_solid, drawtype_wireframe, drawtype_texture to
View3D
- enabled workbench panels for important render engines
- merged workbench_materials to solid_flat_mode. All draw modes will get
its own fast implementation in the workbench
April 17, 2018, 18:02 (GMT)
Cleanup: unused vars, long lines
April 17, 2018, 17:37 (GMT)
UI: Perf: Improve Dopesheet performance.
April 17, 2018, 17:37 (GMT)
GWN: IMM: Add util function to batch several immRecti/immRectf
April 17, 2018, 16:46 (GMT)
Remove player from buildbot part II
April 17, 2018, 16:42 (GMT)
Remove player from buildbot
April 17, 2018, 16:37 (GMT)
Cleanup: Whitespace + Code Redundancy
April 17, 2018, 16:37 (GMT)
Cleanup: remove modules that were only used by the game engine.
April 17, 2018, 16:28 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Tempting fate by merging in the Game Engine removal in here too...
We might as well do this now though, since it'll have to happen at
some time anyway!

# Conflicts:
# release/scripts/startup/bl_ui/properties_scene.py
# source/blender/blenkernel/intern/object.c
# source/blender/blenloader/intern/versioning_280.c
# source/blender/gpu/CMakeLists.txt
# source/blenderplayer/bad_level_call_stubs/stubs.c
April 17, 2018, 16:26 (GMT)
DRW: Perf: Early out empty passes.
April 17, 2018, 16:16 (GMT)
Fix: Putting back bakeModifierGP() for Lattice and Hook

Ideally, we'd run this on a depsgraph-copy, on a background thread. But, that's
that's something that we'd be passing through to the modifier bake callbacks.
April 17, 2018, 16:07 (GMT)
Add overridable control to 'edit' feature of custom props.
April 17, 2018, 16:07 (GMT)
Add generic bpy API to check if a property is overridable, and to set overridable status of custom props.
April 17, 2018, 16:07 (GMT)
Update/improve handling of 'overridable' status of properties.

Main new thing in this commit is ability for real IDProps (aka custom
properties) to be set as overridable or not, they are not by default.
April 17, 2018, 15:56 (GMT)
Remove Shift+F2 and other related BGE keymaps

Reported by Pablo Vazquez (venomgfx)
Revision d7a576e by Gaia Clary
April 17, 2018, 15:54 (GMT)
Collada refactor: Added meaningful Constructor for BCAnimationSampler

The processing was unnecessarily split into creating the Sampler
and initialising it later. This can safely be done in one go
within a Sampler constructor

Also removed the not needed reference to the Sampler inside
the AnimationExporter instance. The Sampler is now a simple
local variable in AnimationExporter::exportAnimations()
April 17, 2018, 15:51 (GMT)
Remove game properties in image editor

The following properties were used by the Blender Game Engine and no longer
need to be around:

* Animated
* Tiles
* Clamp
* Mapping
April 17, 2018, 15:51 (GMT)
Removing Blender Game Engine from Blender 2.8

Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Revision 3db6a17 by Gaia Clary
April 17, 2018, 15:45 (GMT)
Cleanup Collada: Removed unneeded Constructor
Revision bdbdd3d by Gaia Clary
April 17, 2018, 15:45 (GMT)
Refactor Collada: Renamed Enumerations to avoid confusion

The Curve animation type enumeration looked almost identical
to the enumeration that describes if the exporter shall
export sample frames or keyframes.

Details

old names:
BC_ANIMATION_TYPE_SAMPLE,
BC_ANIMATION_TYPE_KEYS

replaced by the more descriptive names:
BC_ANIMATION_EXPORT_SAMPLES,
BC_ANIMATION_EXPORT_KEYS
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021